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Player agency and Paladin oath.
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<blockquote data-quote="Helldritch" data-source="post: 8047493" data-attributes="member: 6855114"><p>It is evident that you play a game where modern morality is applied. Fine for you.</p><p>I apply medieval and dark age mentality. What we see as evil today was quite fine then. Nobility had all the rights and could get away with almost everything. The word of a knight/noble was always better than that of a commoner. Just challenging the word of a noble could lead to the death penalty if you were not noble. If you were, it could mean a duel to the death. Today it would not be accepted (and rightly so). So was the standards of goodness. I have read and studied a lot of history before applying these mentalities. The crusades were quite enlightening about what was good and what was not. By today's standards we would be horrified. King Richard did many things that would make him a war criminal by today's standards. And yet, king Richard was seen as a saint... And I am not talking about witch hunt, inquisition, the eradication that Muslims did in India, The conquest of Gengis Khan and his rutheless rule (and enlightened some would say), the War of the thirteen kingdoms or the Ming dynasty.</p><p></p><p>This is exactly the kind of mentality that I apply in my games. We use this for many reasons but it is mainly to recognize the extremists views that we come accross even in today's days of enlightenment. For there are views in our world that disguise themselves with civility but that are evil to the core. They just hide themselves now because in our age of modern communication, they have to be cautious. But this is another debate...</p><p></p><p>In addition, I use orcs as irredeemable evil only in two different worlds. In Eberron, they are quite Heroic. Context and its application matters in these discussion. As I said, in my Greyhawk you would have been seen at best as a fool, a criminal at worst for letting these orcs escape. In Eberron, you would have been applauded, praised for your wisdom. In the Realm, you would simply have done the job without too much bloodshed. A good thing too. </p><p></p><p>The you do you comment shows that you do believe me to be a monster. This is far from the truth. You've never been in one of my games so you can not judge. Nor can you judge me by my choices of reality escapism. There is one quote in Vampire the Masquerade that I really like: "Monsters we are lest monsters we become." To this I add: "Monsters we pretend to better recognize monsters even in ourselves".</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8047493, member: 6855114"] It is evident that you play a game where modern morality is applied. Fine for you. I apply medieval and dark age mentality. What we see as evil today was quite fine then. Nobility had all the rights and could get away with almost everything. The word of a knight/noble was always better than that of a commoner. Just challenging the word of a noble could lead to the death penalty if you were not noble. If you were, it could mean a duel to the death. Today it would not be accepted (and rightly so). So was the standards of goodness. I have read and studied a lot of history before applying these mentalities. The crusades were quite enlightening about what was good and what was not. By today's standards we would be horrified. King Richard did many things that would make him a war criminal by today's standards. And yet, king Richard was seen as a saint... And I am not talking about witch hunt, inquisition, the eradication that Muslims did in India, The conquest of Gengis Khan and his rutheless rule (and enlightened some would say), the War of the thirteen kingdoms or the Ming dynasty. This is exactly the kind of mentality that I apply in my games. We use this for many reasons but it is mainly to recognize the extremists views that we come accross even in today's days of enlightenment. For there are views in our world that disguise themselves with civility but that are evil to the core. They just hide themselves now because in our age of modern communication, they have to be cautious. But this is another debate... In addition, I use orcs as irredeemable evil only in two different worlds. In Eberron, they are quite Heroic. Context and its application matters in these discussion. As I said, in my Greyhawk you would have been seen at best as a fool, a criminal at worst for letting these orcs escape. In Eberron, you would have been applauded, praised for your wisdom. In the Realm, you would simply have done the job without too much bloodshed. A good thing too. The you do you comment shows that you do believe me to be a monster. This is far from the truth. You've never been in one of my games so you can not judge. Nor can you judge me by my choices of reality escapism. There is one quote in Vampire the Masquerade that I really like: "Monsters we are lest monsters we become." To this I add: "Monsters we pretend to better recognize monsters even in ourselves". [/QUOTE]
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