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Player agency and Paladin oath.
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<blockquote data-quote="Lanefan" data-source="post: 8049082" data-attributes="member: 29398"><p>The last time I started a campaign two players came up with an idea for how-why their characters would be together, and then they just recruited anyone dumb enough to join them. What this meant is that the players could bring in whatever they wanted (with one restriction: I forced all-Humans to start, due to the location).</p><p></p><p>What resulted was several months of often-hilarious mayhem as this disparate and completely disfunctional band of hell-raisers tried to deal with Keep on the Borderlands, mostly in a painful battle of attrition. One of the worst examples of adventuring you'll see anywhere; yet among the best and most memorable times we've ever had, as anyone involved would attest.</p><p></p><p>I've been in both positions - hell-raiser and problem-solver - at various times over the years, and I've lost far more of these battles than I've won. That said, most of the time, all other things being equal, I generally give back what I get from the table; but if I'm playing a character who would in consistency do something offbeat or unexpected or problem-solve-y I'm probably going to do it.</p><p></p><p>It's perhaps more fun to be the hell-raiser, but I wouldn't say it's any easier.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8049082, member: 29398"] The last time I started a campaign two players came up with an idea for how-why their characters would be together, and then they just recruited anyone dumb enough to join them. What this meant is that the players could bring in whatever they wanted (with one restriction: I forced all-Humans to start, due to the location). What resulted was several months of often-hilarious mayhem as this disparate and completely disfunctional band of hell-raisers tried to deal with Keep on the Borderlands, mostly in a painful battle of attrition. One of the worst examples of adventuring you'll see anywhere; yet among the best and most memorable times we've ever had, as anyone involved would attest. I've been in both positions - hell-raiser and problem-solver - at various times over the years, and I've lost far more of these battles than I've won. That said, most of the time, all other things being equal, I generally give back what I get from the table; but if I'm playing a character who would in consistency do something offbeat or unexpected or problem-solve-y I'm probably going to do it. It's perhaps more fun to be the hell-raiser, but I wouldn't say it's any easier. [/QUOTE]
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