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Player and monster tactics
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<blockquote data-quote="JChung2003" data-source="post: 412979" data-attributes="member: 7608"><p>Are there any good d20 materials on sound player and monster tactics? I've been playing for a while, but now I'm DMing for players new to the game. I have a couple problems:</p><p></p><p>1. There are a ton of monsters out there, but I don't know much about their combat tactics.</p><p></p><p>What I've been doing so far is studying the monster's entry in the Monster Manual and tailoring their combat styles to accentuate their strengths and downplay their weaknesses. This works okay for low-level, straightforward monster types, but I'm lost when it comes to thinking about how dragons, evil spellcasters, or creatures with a bunch of unusual attacks or qualities approach combat.</p><p></p><p>2. I'm DMing for some players new to the game. They have no instincts about what their players can and cannot do. They wander about alone and never bother thinking about mundane things like light sources or ammunition. The thought doesn't occur to them to flee when they're ambushed by a superior force.</p><p></p><p>How can I teach them survival instincts without killing them off several times? I don't want to do that. Dying a lot isn't fun. I want the game to be fun, but at the same time, I don't want level 1 characters who think they can kill dragons all by themselves and do silly things like throw their short swords at their enemies like Xena or wander around in total darkness, thinking that hiding and moving silently around in the shadows actually helps at all against a monster that can see in the dark (darkvision).</p></blockquote><p></p>
[QUOTE="JChung2003, post: 412979, member: 7608"] Are there any good d20 materials on sound player and monster tactics? I've been playing for a while, but now I'm DMing for players new to the game. I have a couple problems: 1. There are a ton of monsters out there, but I don't know much about their combat tactics. What I've been doing so far is studying the monster's entry in the Monster Manual and tailoring their combat styles to accentuate their strengths and downplay their weaknesses. This works okay for low-level, straightforward monster types, but I'm lost when it comes to thinking about how dragons, evil spellcasters, or creatures with a bunch of unusual attacks or qualities approach combat. 2. I'm DMing for some players new to the game. They have no instincts about what their players can and cannot do. They wander about alone and never bother thinking about mundane things like light sources or ammunition. The thought doesn't occur to them to flee when they're ambushed by a superior force. How can I teach them survival instincts without killing them off several times? I don't want to do that. Dying a lot isn't fun. I want the game to be fun, but at the same time, I don't want level 1 characters who think they can kill dragons all by themselves and do silly things like throw their short swords at their enemies like Xena or wander around in total darkness, thinking that hiding and moving silently around in the shadows actually helps at all against a monster that can see in the dark (darkvision). [/QUOTE]
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