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<blockquote data-quote="dren" data-source="post: 413568" data-attributes="member: 5176"><p>For the new players</p><p></p><p>1. Be descriptive. Add lots of details. Have them interact with with both good and bad npcs, have houses with weak floors, high winds when crossing a bridge, and describe everything. Do this in a way that they have to interact with whatever is around them. Then have combat in these situations, and encourage your players to use the environments around them for their benefit.</p><p></p><p>2. Put them on the spot. Use a five second rule, when a character is in danger, count down on your hand to zero, and if they don't say something...they don't get to act.</p><p></p><p>3. Give them choices. Say to them, here is what you can do: a. run</p><p>b. attempt to trip the minotaur, c. beg the minotaur for mercy, d. fight it... explain some of those options, the minotaur seems to be wearing a symbol for baphomet, the minotaur god of sterngth, they see mercy as a weakness.) They should start coming up with choices that you've never thought of.</p><p></p><p>4. Ignore the rules. Play a session without dice rolling. Have the players say what they are going to do...get them in the mood / feel of the game rather than just using the rules. Have them interact with each other, and put them in spots where combat or talking won't win, thinking will.</p><p></p><p>As for the monsters, my advice is:</p><p></p><p>1. Read some of the best spatbook books out there, it will give you some ideas. </p><p>2. Read warfare books. Understand the tactics of battle from some of the best generals in history</p><p>3. Use fewer types of monsters, but plan their actions (if ambushing, what type, when, where.) before doing anything. Have everything scoped out in advance, if you are not used to this, make sure you have everything done up before you get to the game.</p><p>4. Re-read the PHB & DMG. When finished, do it again. There are lots of useful tips in these books, especially the PHB between classes and spell section. Those are useful parts which I have read dozens of times because they give me new ideas, especially when I have the creature in front of me, and I think about those creatures using those particular skills, feats, tactics, etc</p><p></p><p>Hope that helps,</p><p></p><p>Dren</p></blockquote><p></p>
[QUOTE="dren, post: 413568, member: 5176"] For the new players 1. Be descriptive. Add lots of details. Have them interact with with both good and bad npcs, have houses with weak floors, high winds when crossing a bridge, and describe everything. Do this in a way that they have to interact with whatever is around them. Then have combat in these situations, and encourage your players to use the environments around them for their benefit. 2. Put them on the spot. Use a five second rule, when a character is in danger, count down on your hand to zero, and if they don't say something...they don't get to act. 3. Give them choices. Say to them, here is what you can do: a. run b. attempt to trip the minotaur, c. beg the minotaur for mercy, d. fight it... explain some of those options, the minotaur seems to be wearing a symbol for baphomet, the minotaur god of sterngth, they see mercy as a weakness.) They should start coming up with choices that you've never thought of. 4. Ignore the rules. Play a session without dice rolling. Have the players say what they are going to do...get them in the mood / feel of the game rather than just using the rules. Have them interact with each other, and put them in spots where combat or talking won't win, thinking will. As for the monsters, my advice is: 1. Read some of the best spatbook books out there, it will give you some ideas. 2. Read warfare books. Understand the tactics of battle from some of the best generals in history 3. Use fewer types of monsters, but plan their actions (if ambushing, what type, when, where.) before doing anything. Have everything scoped out in advance, if you are not used to this, make sure you have everything done up before you get to the game. 4. Re-read the PHB & DMG. When finished, do it again. There are lots of useful tips in these books, especially the PHB between classes and spell section. Those are useful parts which I have read dozens of times because they give me new ideas, especially when I have the creature in front of me, and I think about those creatures using those particular skills, feats, tactics, etc Hope that helps, Dren [/QUOTE]
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