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<blockquote data-quote="Kyramus" data-source="post: 415809" data-attributes="member: 7072"><p>for the players:</p><p>essentially there are front liners and the support personel.</p><p>the front liners wade into combat</p><p>the support personel cast spells or use missile fire to help bring down the enemy.</p><p></p><p>for the monsters:</p><p></p><p>kobolds- use scorpions, throwing them and makes for ability damage that the players never think about.</p><p>kobolds like using their tunnels, made for their height, anyone else of medium size will need to bend over or crawl through the tunnel. great for bramble mazes with kobolds stabbing at the pc's through the bramble with spears. small hand or foot size pits with sharp spike pointed up. slows down someone's movement.</p><p></p><p>kobolds survive being the runts of the humanoid races. they have a big chip on their shoulder and are usually LE which makes them more militaristic than the orcs. (at least in 3rd edition). Have units of kobolds, like 10 kobolds with a leader that is a level 1 character, most likely rogue though sorcerer would be possible as well.</p><p>all 10 kobolds has some sort of missile weapon and would do flanking fire from two different positions without firing at each other. the rogue would probably eye to see who is the weakest of the group and try to separate him/her and have the rest of the kobolds follow after and take him down.</p><p></p><p>another great tactic. Kobold unit of 10 with 1 leader harrass pc's with a running fight with short bows.</p><p>second unit of kobolds circle around and steal their horses.</p><p>later that night when the pc's are resting and cursing their badluck, they smell horseflesh cooked.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Kyramus, post: 415809, member: 7072"] for the players: essentially there are front liners and the support personel. the front liners wade into combat the support personel cast spells or use missile fire to help bring down the enemy. for the monsters: kobolds- use scorpions, throwing them and makes for ability damage that the players never think about. kobolds like using their tunnels, made for their height, anyone else of medium size will need to bend over or crawl through the tunnel. great for bramble mazes with kobolds stabbing at the pc's through the bramble with spears. small hand or foot size pits with sharp spike pointed up. slows down someone's movement. kobolds survive being the runts of the humanoid races. they have a big chip on their shoulder and are usually LE which makes them more militaristic than the orcs. (at least in 3rd edition). Have units of kobolds, like 10 kobolds with a leader that is a level 1 character, most likely rogue though sorcerer would be possible as well. all 10 kobolds has some sort of missile weapon and would do flanking fire from two different positions without firing at each other. the rogue would probably eye to see who is the weakest of the group and try to separate him/her and have the rest of the kobolds follow after and take him down. another great tactic. Kobold unit of 10 with 1 leader harrass pc's with a running fight with short bows. second unit of kobolds circle around and steal their horses. later that night when the pc's are resting and cursing their badluck, they smell horseflesh cooked. Hope this helps. [/QUOTE]
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