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Player angry about enemies climbing rope with Rope Trick
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<blockquote data-quote="jgsugden" data-source="post: 8591232" data-attributes="member: 2629"><p>When players use this technique, I allow it to be successful a lot. However, there are savvy enemies out there that understand it and will have countersteps. Dispel Magic is a simple one, but I've also had bad guys redifect an underground waterway to flood the section of the dungeon in which the PCs were resting. That was a crazy fun adventure for the players as they battled their way through a flooding chamber. </p><p></p><p>In a sense, I think about this stuff the same way I think about Spider-man and his webshooters. He uses them to solve almost all of his problems. Few enemies have an easy way to bypass those webs, and get stuck by them easily. Instead of being a problem, it is considered an iconic part of his repetoire. It is celebrated, rather than cursed as boring and repetitive. Adopting a similar mindset towards these often repeated strategies can make games more rewarding and less confrontational or frustrating.</p><p></p><p>And if you find that an inability to directly attack PCs easily because they are hiding in the hut is a problem, I suggest introducing goals to combats outside of PC survival. When the PCs need to engage with the encounter away from the location of the sphere, they can't hide in it for an encounter and lean out to shoot off a bow or spell.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8591232, member: 2629"] When players use this technique, I allow it to be successful a lot. However, there are savvy enemies out there that understand it and will have countersteps. Dispel Magic is a simple one, but I've also had bad guys redifect an underground waterway to flood the section of the dungeon in which the PCs were resting. That was a crazy fun adventure for the players as they battled their way through a flooding chamber. In a sense, I think about this stuff the same way I think about Spider-man and his webshooters. He uses them to solve almost all of his problems. Few enemies have an easy way to bypass those webs, and get stuck by them easily. Instead of being a problem, it is considered an iconic part of his repetoire. It is celebrated, rather than cursed as boring and repetitive. Adopting a similar mindset towards these often repeated strategies can make games more rewarding and less confrontational or frustrating. And if you find that an inability to directly attack PCs easily because they are hiding in the hut is a problem, I suggest introducing goals to combats outside of PC survival. When the PCs need to engage with the encounter away from the location of the sphere, they can't hide in it for an encounter and lean out to shoot off a bow or spell. [/QUOTE]
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Player angry about enemies climbing rope with Rope Trick
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