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Player angry about enemies climbing rope with Rope Trick
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<blockquote data-quote="tetrasodium" data-source="post: 8592358" data-attributes="member: 93670"><p>Try enforcing that bolded bit. On top of the <a href="https://www.youtube.com/watch?v=SzlR00IZ29A" target="_blank">trivialized healing</a> & <a href="https://www.sageadvice.eu/was-the-game-balanced-around-that-6-8-medium-encounters/" target="_blank">design assumptions</a> with <a href="https://www.reddit.com/r/dndnext/comments/ov8cqh/the_war_of_attrition_how_wotc_thought_wed_play_vs/" target="_blank">encounter expectations</a> that are leagues beyond how people actually play all but the grindiest of grindfests it's almost impossible to tax the short rest hd+con mod recovery in ways that a long rest's recover all spell slots all abilities all hp some amount of magic item charges & half hitdice in any meaningful way unless the GM engages in a grindfest slog multiple days in a row. Getting to the point where only getting half hitdice back is much like playing a wargame like risk till the last man falls in total conquest no surrender no forfeit combat. I may have been willing to play a<em> single</em> game of risk like that as a kid after hurricane andrew when nothing had power for miles around & national guard folks might glowstick you for being out too late but the average game of d&d is very much not played under those conditions.</p><p></p><p>[USER=86653]@overgeeked[/USER] replacing the death saves with fate style <a href="https://fate-srd.com/fate-core/getting-taken-out" target="_blank">taken out</a> at zero is terrifying even without lethality since dropping to zero can be anything including "let me see your sheet" where literally anything could be done tempered with fate style <a href="https://fate-srd.com/fate-core/conceding-conflict" target="_blank">conceeds</a> for running away at a negotiated loss works well for risk without having to fight too much use of other rules to detour around any patches made to the nonlethality of 5e. It's still not perfect because of the 6-8 encounter expectations but being at half health starts looking like a thing very much worthy of nail biting like being low health in old editions caused.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8592358, member: 93670"] Try enforcing that bolded bit. On top of the [URL='https://www.youtube.com/watch?v=SzlR00IZ29A']trivialized healing[/URL] & [URL='https://www.sageadvice.eu/was-the-game-balanced-around-that-6-8-medium-encounters/']design assumptions[/URL] with [URL='https://www.reddit.com/r/dndnext/comments/ov8cqh/the_war_of_attrition_how_wotc_thought_wed_play_vs/']encounter expectations[/URL] that are leagues beyond how people actually play all but the grindiest of grindfests it's almost impossible to tax the short rest hd+con mod recovery in ways that a long rest's recover all spell slots all abilities all hp some amount of magic item charges & half hitdice in any meaningful way unless the GM engages in a grindfest slog multiple days in a row. Getting to the point where only getting half hitdice back is much like playing a wargame like risk till the last man falls in total conquest no surrender no forfeit combat. I may have been willing to play a[I] single[/I] game of risk like that as a kid after hurricane andrew when nothing had power for miles around & national guard folks might glowstick you for being out too late but the average game of d&d is very much not played under those conditions. [USER=86653]@overgeeked[/USER] replacing the death saves with fate style [URL='https://fate-srd.com/fate-core/getting-taken-out']taken out[/URL] at zero is terrifying even without lethality since dropping to zero can be anything including "let me see your sheet" where literally anything could be done tempered with fate style [URL='https://fate-srd.com/fate-core/conceding-conflict']conceeds[/URL] for running away at a negotiated loss works well for risk without having to fight too much use of other rules to detour around any patches made to the nonlethality of 5e. It's still not perfect because of the 6-8 encounter expectations but being at half health starts looking like a thing very much worthy of nail biting like being low health in old editions caused. [/QUOTE]
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