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Player angry about enemies climbing rope with Rope Trick
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<blockquote data-quote="Mistwell" data-source="post: 8592531" data-attributes="member: 2525"><p>Just two so far but the adventure is growing more difficult over time so I would not be surprised if more died. It's easy to get in over your head in this one.</p><p></p><p>Most deaths come from a PC going down to the first melee attack of a creature with multi-attack: three attacks (like Claw, Claw, Bite). So the first attack puts them to 0 hit points. The second attack is made at advantage (because you're unconscious and in 5 feet) and an automatic critical hit (because you are unconscious) which counts as two death saves gone automatically. And the third attack is automatic death if they hit, which, again is done at advantage and counts as two more death saves gone.</p><p></p><p>So a PC can go from low on hit points but OK to dead in a single series of attacks, and unless another PC has a way to use their reaction to intervene in some way there isn't much others can do to stop it.</p><p></p><p>It can even happen with two different creatures without three attacks, just with two. One creature takes you down, then hits again for auto-crit which is two death saves down. Then another creature attacks you again, and even if you made a single death save in-between you're still dead as you just got two more death saves automatically down.</p><p></p><p>And in Tomb of Annihilation, that's roll up a new PC time, because raise dead and similar magic doesn't work.</p><p></p><p>So yeah, it really isn't that hard to die in 5e in my experience, though obviously the raise dead issue is unique to this adventure (though it existed in all prior editions of D&D too). As you start to get into the mid-levels, stuff has lots of attacks. And of course there are save-or-suck spells which can take you down quick too.</p><p></p><p>But again, that's just my experience. If yours differs, I understand and I am not saying you have not experienced this easy-mode issue you're talking about. But it's not my experience.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8592531, member: 2525"] Just two so far but the adventure is growing more difficult over time so I would not be surprised if more died. It's easy to get in over your head in this one. Most deaths come from a PC going down to the first melee attack of a creature with multi-attack: three attacks (like Claw, Claw, Bite). So the first attack puts them to 0 hit points. The second attack is made at advantage (because you're unconscious and in 5 feet) and an automatic critical hit (because you are unconscious) which counts as two death saves gone automatically. And the third attack is automatic death if they hit, which, again is done at advantage and counts as two more death saves gone. So a PC can go from low on hit points but OK to dead in a single series of attacks, and unless another PC has a way to use their reaction to intervene in some way there isn't much others can do to stop it. It can even happen with two different creatures without three attacks, just with two. One creature takes you down, then hits again for auto-crit which is two death saves down. Then another creature attacks you again, and even if you made a single death save in-between you're still dead as you just got two more death saves automatically down. And in Tomb of Annihilation, that's roll up a new PC time, because raise dead and similar magic doesn't work. So yeah, it really isn't that hard to die in 5e in my experience, though obviously the raise dead issue is unique to this adventure (though it existed in all prior editions of D&D too). As you start to get into the mid-levels, stuff has lots of attacks. And of course there are save-or-suck spells which can take you down quick too. But again, that's just my experience. If yours differs, I understand and I am not saying you have not experienced this easy-mode issue you're talking about. But it's not my experience. [/QUOTE]
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