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Player angry about enemies climbing rope with Rope Trick
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<blockquote data-quote="overgeeked" data-source="post: 8592607" data-attributes="member: 86653"><p>Mostly from DMs being generally adverse to double tapping PCs. Most monsters don't, unless they watch a PC pop up after being downed and healed. And spreading out attacks is quite common.</p><p></p><p>Depends entirely on the DM and how they run monsters. Some DMs always double tap, some DMs never double tap, some DMs have intelligent monsters double tap, etc.</p><p></p><p>I'd disagree. Characters in older (TSR) editions were much more fragile. Getting to zero hp meant death. There was no need to double tap. Unless you used optional rules for negative hit points. But that's DM dependent.</p><p></p><p>Not according to the DMG. The modules may present things differently, granted. I don't run modules, generally. But the default of 5E as presented in the DMG is one monster of a CR equal to the party of four PC's level. So a 1st-level party of four vs a single CR1 monster. Breaking that up is possible, but messes with the math. There are multipliers for additional monsters. Building an encounter on an XP budget, etc. That's the default difficulty according to the DMG. Then do that 6-8 times per adventuring day.</p><p></p><p>If you were high enough level, had access to it, had the money to pay someone to do it, etc.</p><p></p><p>Because in the nearly 10 years of playing 5E we've had 2 PCs die. And both were because the players wanted to stop playing their character and metagamed with the group to not heal them. The games I run are much more deadly than that, but that's because I house rule the game, homebrew monsters, and intentionally run a more deadly game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8592607, member: 86653"] Mostly from DMs being generally adverse to double tapping PCs. Most monsters don't, unless they watch a PC pop up after being downed and healed. And spreading out attacks is quite common. Depends entirely on the DM and how they run monsters. Some DMs always double tap, some DMs never double tap, some DMs have intelligent monsters double tap, etc. I'd disagree. Characters in older (TSR) editions were much more fragile. Getting to zero hp meant death. There was no need to double tap. Unless you used optional rules for negative hit points. But that's DM dependent. Not according to the DMG. The modules may present things differently, granted. I don't run modules, generally. But the default of 5E as presented in the DMG is one monster of a CR equal to the party of four PC's level. So a 1st-level party of four vs a single CR1 monster. Breaking that up is possible, but messes with the math. There are multipliers for additional monsters. Building an encounter on an XP budget, etc. That's the default difficulty according to the DMG. Then do that 6-8 times per adventuring day. If you were high enough level, had access to it, had the money to pay someone to do it, etc. Because in the nearly 10 years of playing 5E we've had 2 PCs die. And both were because the players wanted to stop playing their character and metagamed with the group to not heal them. The games I run are much more deadly than that, but that's because I house rule the game, homebrew monsters, and intentionally run a more deadly game. [/QUOTE]
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