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Player angry about enemies climbing rope with Rope Trick
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<blockquote data-quote="tetrasodium" data-source="post: 8592871" data-attributes="member: 93670"><p>In addition to how it makes the guidelines useless it creates more & more problems however you solve it. Feats are very much things that generally deliver much more punch to martials than casters & the same holds true of weapon using martials getting a magic weapon compared to casters who don't really get the same bump with a +1 wand that a +1 weapon gives. Magic weapons & armor were a good adjustable lever that could bring up martials who could use them round after round all day long to stand with limited resource pool casters who had very powerful but limited spells. Classes like moon druid/monk that have attacks count as magic weapon class features get those instead of some other feature that might multiply with a magic weapon. Casters obviously have limited resource pools for spells & are much harder to elevate with a magic item in ways that doesn't risk becoming problematic. [spoiler="XgE136 even has a sidebar about it"]</p><p>ARE MAGIC ITEMS NECESSARY IN A CAMPAIGN?</p><p>The D&.D game is built on the assumption that magic items appear sporadically and that they are always a boon, unless an item bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic item always makes a character more powerful or versatile than a generic char acter of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats. Magic items are truly prizes. Are they useful? Absolutely. Are they necessary? No.</p><p></p><p>Magic items can go from nice to necessary in the rare group that has<strong> no spellcasters, no monk, and no NPCs capable of casting magic weapon</strong>. Having no magic makes it extremely difficult for a party to overcome monsters that have resistances or immunity to nonmagical damage. In such a game, you’ll want to be generous with magic weapons or else avoid using such monsters.[/spoiler]</p><p>That bolded bit covers an awful lot of classes to be played at the same table as all of the other PCs that "boon." with no easy way for the gm to start cleaning up the compounded mess that results from trying to fix the failure to consider feats & magic items in encounter/monster math.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8592871, member: 93670"] In addition to how it makes the guidelines useless it creates more & more problems however you solve it. Feats are very much things that generally deliver much more punch to martials than casters & the same holds true of weapon using martials getting a magic weapon compared to casters who don't really get the same bump with a +1 wand that a +1 weapon gives. Magic weapons & armor were a good adjustable lever that could bring up martials who could use them round after round all day long to stand with limited resource pool casters who had very powerful but limited spells. Classes like moon druid/monk that have attacks count as magic weapon class features get those instead of some other feature that might multiply with a magic weapon. Casters obviously have limited resource pools for spells & are much harder to elevate with a magic item in ways that doesn't risk becoming problematic. [spoiler="XgE136 even has a sidebar about it"] ARE MAGIC ITEMS NECESSARY IN A CAMPAIGN? The D&.D game is built on the assumption that magic items appear sporadically and that they are always a boon, unless an item bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic item always makes a character more powerful or versatile than a generic char acter of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats. Magic items are truly prizes. Are they useful? Absolutely. Are they necessary? No. Magic items can go from nice to necessary in the rare group that has[B] no spellcasters, no monk, and no NPCs capable of casting magic weapon[/B]. Having no magic makes it extremely difficult for a party to overcome monsters that have resistances or immunity to nonmagical damage. In such a game, you’ll want to be generous with magic weapons or else avoid using such monsters.[/spoiler] That bolded bit covers an awful lot of classes to be played at the same table as all of the other PCs that "boon." with no easy way for the gm to start cleaning up the compounded mess that results from trying to fix the failure to consider feats & magic items in encounter/monster math. [/QUOTE]
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