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Player angry about enemies climbing rope with Rope Trick
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<blockquote data-quote="overgeeked" data-source="post: 8593133" data-attributes="member: 86653"><p>DMG, Chapter 9: Dungeon Master's Workshop. Creating A Monster. Creating Quick Monster Stats. Step 1. Second and third paragraph.</p><p></p><p>I wouldn't know. I won't buy access to digital text that can be taken away or altered. I have physical books to look at. And yep, those paragraphs are still there. Good luck when D&D Beyond loses the license.</p><p></p><p>Depends on what its goals are. Is it trying to drive the enemy away? Is it looking for food? Is it trying to eat the target? Some animals will try to drag off a downed target, others will simply move on to the next one. It all depends on the context.</p><p></p><p>For the undead, sure. But can they detect life? That's not listed in their stat block. A zombie's INT is 3. A skeleton's INT is 6. Down means dead is probably an easy assumption to make for them. Living enemies though? Especially with those of even average INT, not likely.</p><p></p><p>For the T-Rex...how much does it eat in a day? Once it's sated, will it still try to eat everything? Or is it just "it's a monster, therefore it attacks and fights to the bitter end always and forever"?</p><p></p><p>That's a distinction they are not aware of. You as the DM are. The NPCs are not. Unless they take the time to check. Or unless you've decided as the DM that every monster always and forever just double taps...for reasons.</p><p></p><p>Quite the opposite. Again, I'm talking about the default of the rules. Not how I run the game or how the DMs I've played with run the game. I run deadly games because I want to and do to so I've had to house rule 5E a lot and homebrew all the monsters...because the default 5E is so utterly unchallenging. The DMs I most frequently play with run modules and they tend to roughly double the amount of enemies to make the fights something vaguely approaching a challenge. So a goblin ambush with 4 goblins becomes an ambush with 8. Etc. And even with that change...the fights are still cakewalks. In the almost ten years of playing with that group...2 character deaths because of metagame reasons. This is also a DM who gets giddy and laughs when the monsters crit and deal huge hits. He's not pulling punches. </p><p></p><p>I get that nothing I ever say will convince you, but it is what it is. Sorry it's so different from your uber-challenging game play that you cannot accept someone else has such a different experience from yours.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8593133, member: 86653"] DMG, Chapter 9: Dungeon Master's Workshop. Creating A Monster. Creating Quick Monster Stats. Step 1. Second and third paragraph. I wouldn't know. I won't buy access to digital text that can be taken away or altered. I have physical books to look at. And yep, those paragraphs are still there. Good luck when D&D Beyond loses the license. Depends on what its goals are. Is it trying to drive the enemy away? Is it looking for food? Is it trying to eat the target? Some animals will try to drag off a downed target, others will simply move on to the next one. It all depends on the context. For the undead, sure. But can they detect life? That's not listed in their stat block. A zombie's INT is 3. A skeleton's INT is 6. Down means dead is probably an easy assumption to make for them. Living enemies though? Especially with those of even average INT, not likely. For the T-Rex...how much does it eat in a day? Once it's sated, will it still try to eat everything? Or is it just "it's a monster, therefore it attacks and fights to the bitter end always and forever"? That's a distinction they are not aware of. You as the DM are. The NPCs are not. Unless they take the time to check. Or unless you've decided as the DM that every monster always and forever just double taps...for reasons. Quite the opposite. Again, I'm talking about the default of the rules. Not how I run the game or how the DMs I've played with run the game. I run deadly games because I want to and do to so I've had to house rule 5E a lot and homebrew all the monsters...because the default 5E is so utterly unchallenging. The DMs I most frequently play with run modules and they tend to roughly double the amount of enemies to make the fights something vaguely approaching a challenge. So a goblin ambush with 4 goblins becomes an ambush with 8. Etc. And even with that change...the fights are still cakewalks. In the almost ten years of playing with that group...2 character deaths because of metagame reasons. This is also a DM who gets giddy and laughs when the monsters crit and deal huge hits. He's not pulling punches. I get that nothing I ever say will convince you, but it is what it is. Sorry it's so different from your uber-challenging game play that you cannot accept someone else has such a different experience from yours. [/QUOTE]
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