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<blockquote data-quote="Lanefan" data-source="post: 8356094" data-attributes="member: 29398"><p>There's a key element here that no-one else in the thread has yet remarked on: you say above that you are <strong>the</strong> player, rather than <strong>a</strong> player, strongly implying this was a solo game.</p><p></p><p>This makes a huge difference, almost regardless of system.</p><p></p><p>I've been running a boatload of solo games for the last year-and-a-bit, and in those games (as opposed to more typical play with several players and a GM) I find it's far easier to take whatever the player comes up with and just work it in, as clearly that's what matters to said player at the time. And this is in an otherwise quite traditional game and system.</p><p></p><p>And I can do this because I don't have to worry about balancing player input or whether I'm prioritizing one player over another or showing favouritism or any of that; or whether what's being added is good or bad for party/troupe play, etc. There's only one player, and thus only one set of player priorities.</p><p></p><p>As soon as there's more than one player, I know my own focus very quickly turns to party-as-a-whole priorities rather than those of an individual player; in part to reduce the risk of my favouring or over-prioritizing someone wihtout realizing it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8356094, member: 29398"] There's a key element here that no-one else in the thread has yet remarked on: you say above that you are [B]the[/B] player, rather than [B]a[/B] player, strongly implying this was a solo game. This makes a huge difference, almost regardless of system. I've been running a boatload of solo games for the last year-and-a-bit, and in those games (as opposed to more typical play with several players and a GM) I find it's far easier to take whatever the player comes up with and just work it in, as clearly that's what matters to said player at the time. And this is in an otherwise quite traditional game and system. And I can do this because I don't have to worry about balancing player input or whether I'm prioritizing one player over another or showing favouritism or any of that; or whether what's being added is good or bad for party/troupe play, etc. There's only one player, and thus only one set of player priorities. As soon as there's more than one player, I know my own focus very quickly turns to party-as-a-whole priorities rather than those of an individual player; in part to reduce the risk of my favouring or over-prioritizing someone wihtout realizing it. [/QUOTE]
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