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Player-authored plot in RPGing
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<blockquote data-quote="pming" data-source="post: 8357321" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>My Players usually do navigate the story...I'm just the driver, they tell me where to go*. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I have used, to rather surprising and VERY rewarding experiences, the "Plot Development Cards" from PIGames ( <a href="https://www.pigames.net/store/product_info.php?products_id=809" target="_blank">MasterDeck Plot Development (for MasterBook & Shatterzone)</a> ). I've used them with several game systems and genres...from Zombie Apocalypse, to Star Frontiers, to D&D. As they are "system/genre neutral", they just fit right in! The benefit to them, from what my Players said, was that they felt they could "stir the pot" when they wanted to. If they were getting board with something, or if something was going horribly wrong, or spectacularly right...they could just toss a "P13: Someone or something has turned from good to bad", or maybe "P23: A character finds something that is not where it should be". Those seemingly 'little' things can, and have, had VERY large and entertaining effects on the game. Absolutely LOVE those cards!</p><p></p><p>EDIT: *...specifically. I get to choose if I drive in the left lane, middle lane or right lane, if I turn left to go around construction, or slow down and go through it...but they choose where they "want to go", so to say. Just to be clear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8357321, member: 45197"] Hiya! My Players usually do navigate the story...I'm just the driver, they tell me where to go*. :) That said, I have used, to rather surprising and VERY rewarding experiences, the "Plot Development Cards" from PIGames ( [URL='https://www.pigames.net/store/product_info.php?products_id=809']MasterDeck Plot Development (for MasterBook & Shatterzone)[/URL] ). I've used them with several game systems and genres...from Zombie Apocalypse, to Star Frontiers, to D&D. As they are "system/genre neutral", they just fit right in! The benefit to them, from what my Players said, was that they felt they could "stir the pot" when they wanted to. If they were getting board with something, or if something was going horribly wrong, or spectacularly right...they could just toss a "P13: Someone or something has turned from good to bad", or maybe "P23: A character finds something that is not where it should be". Those seemingly 'little' things can, and have, had VERY large and entertaining effects on the game. Absolutely LOVE those cards! EDIT: *...specifically. I get to choose if I drive in the left lane, middle lane or right lane, if I turn left to go around construction, or slow down and go through it...but they choose where they "want to go", so to say. Just to be clear. :) ^_^ Paul L. Ming [/QUOTE]
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