Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Player Bonuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enumclaw" data-source="post: 5557114" data-attributes="member: 6674959"><p>I've made a campaign that is comprised of islands that are specialized at a class/skill or technology and some are based even on different eras of earth.</p><p></p><p>I'd like some help with the bonuses I'm giving to citizens of an island. Specifically whether they are far too overpowered, and if one is favored more than another.</p><p></p><p>Steam Gnomes are set in a society that is Steampunk/Victorian based. Clockwork and Steam machinery is evident everywhere, from domestic to industrial to military applications. Therefor, nearly every Gnome has an innate understanding of these. Some were added due to the character's infiltration/impersonation abilities (this is a Trait/background bonus)</p><p></p><p><em>Low-light vision (see twice as far as humans in low light conditions).</em></p><p><em>+2 to saving throws vs. electricity.</em></p><p><em>+2 to Listen, Craft (Aclhemy) checks.</em></p><p><em>+4 to Engineer (Mechanikal), Jack Handling checks.</em></p><p><em>+1 to attack bonus vs. constructs.</em></p><p><em>+4 dodge AC bonus when fighting giants.</em></p><p><em>Grants Engineer Wondrous Item.</em></p><p><em>Free: Jack of All Trades Feat.</em></p><p><em>Gnomes have the innate ability to cast Speak With Mechanoids (mechanical constructs only, 1 minute duration) once per day. Gnomes with a Charisma greater than 10 may cast Repair Minor Damage, Electric Jolt and Flare once per day (caster level 1, save DC 10 + charisma modifier + spell level).</em></p><p></p><p>The next is for an island of religiously devout humans. Specifically to a group of monks known for their scribing, apothecary, herbalism, and healing.</p><p></p><p><em>Gives bonus Feat Scribe Scroll, Imbued Healing and Restoration Domain</em></p><p><em>+2 to Knowledge (Religion), Craft (Alchemy), Decipher Script checks.</em></p><p><em>+4 to Heal checks.</em></p><p></p><p>Lastly is a human society of females set within a marsh/swamp environment that worship lunar cycles, nature, and training of wild animals. This specific group worships aspects of water and are known for their poisons, potions and the use of aquatic creatures.</p><p></p><p><em>Gives bonus Feat Master of Poisons, Poison Expert and Brew Potion</em></p><p><em>+2 to Knowledge (Arcana), Swim, Survival checks.</em></p><p><em>+4 to Craft (Poisonmaking) checks.</em></p><p></p><p>Any suggestions for subtractions or additions? Additional ideas are welcome. I've tried to make the bonuses generally applied to skills or feats, and spell-like abilities based on elements I plan to implement later.</p></blockquote><p></p>
[QUOTE="Enumclaw, post: 5557114, member: 6674959"] I've made a campaign that is comprised of islands that are specialized at a class/skill or technology and some are based even on different eras of earth. I'd like some help with the bonuses I'm giving to citizens of an island. Specifically whether they are far too overpowered, and if one is favored more than another. Steam Gnomes are set in a society that is Steampunk/Victorian based. Clockwork and Steam machinery is evident everywhere, from domestic to industrial to military applications. Therefor, nearly every Gnome has an innate understanding of these. Some were added due to the character's infiltration/impersonation abilities (this is a Trait/background bonus) [I]Low-light vision (see twice as far as humans in low light conditions). +2 to saving throws vs. electricity. +2 to Listen, Craft (Aclhemy) checks. +4 to Engineer (Mechanikal), Jack Handling checks. +1 to attack bonus vs. constructs. +4 dodge AC bonus when fighting giants. Grants Engineer Wondrous Item. Free: Jack of All Trades Feat. Gnomes have the innate ability to cast Speak With Mechanoids (mechanical constructs only, 1 minute duration) once per day. Gnomes with a Charisma greater than 10 may cast Repair Minor Damage, Electric Jolt and Flare once per day (caster level 1, save DC 10 + charisma modifier + spell level).[/I] The next is for an island of religiously devout humans. Specifically to a group of monks known for their scribing, apothecary, herbalism, and healing. [I]Gives bonus Feat Scribe Scroll, Imbued Healing and Restoration Domain +2 to Knowledge (Religion), Craft (Alchemy), Decipher Script checks. +4 to Heal checks.[/I] Lastly is a human society of females set within a marsh/swamp environment that worship lunar cycles, nature, and training of wild animals. This specific group worships aspects of water and are known for their poisons, potions and the use of aquatic creatures. [I]Gives bonus Feat Master of Poisons, Poison Expert and Brew Potion +2 to Knowledge (Arcana), Swim, Survival checks. +4 to Craft (Poisonmaking) checks.[/I] Any suggestions for subtractions or additions? Additional ideas are welcome. I've tried to make the bonuses generally applied to skills or feats, and spell-like abilities based on elements I plan to implement later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Player Bonuses
Top