Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player canceling late
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flynn" data-source="post: 3790830" data-attributes="member: 1836"><p>Personally, I maintain a policy in which anyone that misses three sessions in any rolling six session period has voluntarily resigned from the game, opening their seat to be filled, unless the group decided by unanimous vote to keep them in the game. My thought philosophy is simple: I understand that life sometimes requires that you miss a game here and there, and I cannot fault anyone for that. However, if you miss a game often enough over any six session period that you are missing half of the sessions, then perhaps you should not have to worry about the game so you can take care of other issues. In addition, I must think of the other players who are able to maintain that level of commitment, and open up the seat to someone who might be more regular in attendance, so that they have a player and a character that can contribute to the ongoing campaign. It is understandable that circumstances sometimes dictate a period of poor attendance, and that's why there's a unanimous approval override. It requires that you communicate your absence with the group ahead of time, and that it be of sufficient cause that EVERYONE at the table (including myself) feel that the game is best served by keeping your seat reserved for you for when you can return. If your reasons are not sufficient, if even one person disagrees with letting you stay, then you must leave the group and your name can go back at the bottom of the waiting list before you can have another opportunity to rejoin the group. (Needless to say, I keep a waiting list of interested players, for just such an occasion.)</p><p></p><p>I make sure that everyone knows my rules when they come into the game, so there are no surprises. I also know that some people decide to stop playing, and then don't tell anyone because they don't want a confrontation. It doesn't bother me if someone decides to leave the group, and this guideline allows me to move forward without wondering what happened to the guy that suddenly stopped coming or anything, because the player is the one to make the choice by the nature of their own actions. I figure if I don't hear from them by three weeks, I'm not going to, and we move on.</p><p></p><p>At any rate, I hope this helps. If you decide to use this rule, let them all know now, and then start counting. Three absences in six weeks, and let the group decide if the guy should stay or go. Remember, your opinion counts, and from the sounds of it, I'd dare suggest that your vote will probably be "go", but listen to the others first. Giving your players a chance to speak on the matter may give you a perspective on the matter you didn't have before, or simply reinforce your decision.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3790830, member: 1836"] Personally, I maintain a policy in which anyone that misses three sessions in any rolling six session period has voluntarily resigned from the game, opening their seat to be filled, unless the group decided by unanimous vote to keep them in the game. My thought philosophy is simple: I understand that life sometimes requires that you miss a game here and there, and I cannot fault anyone for that. However, if you miss a game often enough over any six session period that you are missing half of the sessions, then perhaps you should not have to worry about the game so you can take care of other issues. In addition, I must think of the other players who are able to maintain that level of commitment, and open up the seat to someone who might be more regular in attendance, so that they have a player and a character that can contribute to the ongoing campaign. It is understandable that circumstances sometimes dictate a period of poor attendance, and that's why there's a unanimous approval override. It requires that you communicate your absence with the group ahead of time, and that it be of sufficient cause that EVERYONE at the table (including myself) feel that the game is best served by keeping your seat reserved for you for when you can return. If your reasons are not sufficient, if even one person disagrees with letting you stay, then you must leave the group and your name can go back at the bottom of the waiting list before you can have another opportunity to rejoin the group. (Needless to say, I keep a waiting list of interested players, for just such an occasion.) I make sure that everyone knows my rules when they come into the game, so there are no surprises. I also know that some people decide to stop playing, and then don't tell anyone because they don't want a confrontation. It doesn't bother me if someone decides to leave the group, and this guideline allows me to move forward without wondering what happened to the guy that suddenly stopped coming or anything, because the player is the one to make the choice by the nature of their own actions. I figure if I don't hear from them by three weeks, I'm not going to, and we move on. At any rate, I hope this helps. If you decide to use this rule, let them all know now, and then start counting. Three absences in six weeks, and let the group decide if the guy should stay or go. Remember, your opinion counts, and from the sounds of it, I'd dare suggest that your vote will probably be "go", but listen to the others first. Giving your players a chance to speak on the matter may give you a perspective on the matter you didn't have before, or simply reinforce your decision. With Regards, Flynn [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player canceling late
Top