Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player canceling late
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keldryn" data-source="post: 3795405" data-attributes="member: 11999"><p>I always feel really guilty when I behave like this player, so I don't know that doing things just to "show him" does anything more than rub salt in the wounds. He knows that he make a commitment he couldn't keep, he knows that he should have given you more notice, and he knows that he should have managed his time better. I get really angry when people comment on me "always being late" or what have you, because I know that I am frequently late and I always try to make it on time, but I'm forever underestimating how long things will take (even building a buffer into my estimates) or committing to doing too many things at once. </p><p></p><p>This sort of "executive dysfunction" is one of the defining traits of ADHD/PI. We're great at being creative and with tasks that require lateral thinking. Organization, time management, and linear tasks are often a struggle. ADHD is not so much the inability to pay attention, but an inability to regulate attention. There are physiological differences in certain areas of the prefrontal lobes of the brain in people classified as ADD or ADHD, structures which seem to be partly responsible for the regulation of attention, arousal, motivation, and executive function. </p><p></p><p>The best solution in such a case might be to not base any of your major plotlines around his character; any adventure hooks directly related to his character should be ones that you could drop in at pretty much any time and run within the session. As goofy as it sounds, give his character a reason to be mysteriously running off without much notice (and the opportunities to do so). </p><p></p><p>If you're creating events in your game such that they are dependent upon this player's participation, then you're setting yourself up for disappointment. I have no idea how close you are to this player and if it's the type of thing you can talk about (ADHD). For me, having my doctor suggest ADHD (instead of the expected and typical "you're depressed" diagnosis), was life-changing.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 3795405, member: 11999"] I always feel really guilty when I behave like this player, so I don't know that doing things just to "show him" does anything more than rub salt in the wounds. He knows that he make a commitment he couldn't keep, he knows that he should have given you more notice, and he knows that he should have managed his time better. I get really angry when people comment on me "always being late" or what have you, because I know that I am frequently late and I always try to make it on time, but I'm forever underestimating how long things will take (even building a buffer into my estimates) or committing to doing too many things at once. This sort of "executive dysfunction" is one of the defining traits of ADHD/PI. We're great at being creative and with tasks that require lateral thinking. Organization, time management, and linear tasks are often a struggle. ADHD is not so much the inability to pay attention, but an inability to regulate attention. There are physiological differences in certain areas of the prefrontal lobes of the brain in people classified as ADD or ADHD, structures which seem to be partly responsible for the regulation of attention, arousal, motivation, and executive function. The best solution in such a case might be to not base any of your major plotlines around his character; any adventure hooks directly related to his character should be ones that you could drop in at pretty much any time and run within the session. As goofy as it sounds, give his character a reason to be mysteriously running off without much notice (and the opportunities to do so). If you're creating events in your game such that they are dependent upon this player's participation, then you're setting yourself up for disappointment. I have no idea how close you are to this player and if it's the type of thing you can talk about (ADHD). For me, having my doctor suggest ADHD (instead of the expected and typical "you're depressed" diagnosis), was life-changing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player canceling late
Top