T-Bone JiuJitsu
First Post
Just wondering how many other DMs out there have players who just cannot stop talking game mechanics at the game table. IMO nothing breaks the mood of the game like a character in the middle of combat asking his comrade "how good is your Reflex save?" or "how many hit points are you down?"
So far, no attempts to correct this have been successful, and the player get frustrated when I try to tell him he cannot discuss "hit points" with any other player during the game.
"How damaged are you?", "How hurt does the bad guy look?", "How baddly wounded does our fighter look?" are other questions asked both during combat and after. How would you know how baddly someone is injured who is wearing Platemail armor and probably splattered with the blood of his foes anyways? Should the player be able to know exactly how many hit points need to be healed after the fight is over? Should they make a Heal skill check? Even then should they know exact Hp totals?
Another situation comes up from time to time. The mage casts a fireball into a crowded fight. The player points at the spot he is going to center it on. Suddenly everyone else is like "Wait! wait, why not right here, put it over there so you can catch this guy in the blast..." etc, etc. Now THAT I absolutely do not allow and try to stop right away. Another character will move during combat and show his path, provoking an AoO and everyone chimes in "No, go this way so you don't get an Attack of opportunity". Again, not allowed, but happens often.
How do you deal with these kinds of situations? Do you allow or disallow, and how do you enforce?
So far, no attempts to correct this have been successful, and the player get frustrated when I try to tell him he cannot discuss "hit points" with any other player during the game.
"How damaged are you?", "How hurt does the bad guy look?", "How baddly wounded does our fighter look?" are other questions asked both during combat and after. How would you know how baddly someone is injured who is wearing Platemail armor and probably splattered with the blood of his foes anyways? Should the player be able to know exactly how many hit points need to be healed after the fight is over? Should they make a Heal skill check? Even then should they know exact Hp totals?
Another situation comes up from time to time. The mage casts a fireball into a crowded fight. The player points at the spot he is going to center it on. Suddenly everyone else is like "Wait! wait, why not right here, put it over there so you can catch this guy in the blast..." etc, etc. Now THAT I absolutely do not allow and try to stop right away. Another character will move during combat and show his path, provoking an AoO and everyone chimes in "No, go this way so you don't get an Attack of opportunity". Again, not allowed, but happens often.
How do you deal with these kinds of situations? Do you allow or disallow, and how do you enforce?