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Player can't stop talking Game Mechanics
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<blockquote data-quote="dren" data-source="post: 1842184" data-attributes="member: 5176"><p>I ban gamespeak at the the table. I give them exp penalties...everything they say to the other characters, has to be in character. If they want to plan or meta-game, I ask them if they need player-time and then I leave the room.</p><p></p><p>Even worse, it ruins the mood of the game for me if one of the players tell another player what to do. Sure you can ask, but do so when I am helping another player or when I DON"T hear, but NEVER during combat...I give them a rough amount of time (30 seconds or so) and then start counting down on my hand, if it reaches 0, they don't act. </p><p></p><p>But, if these solutions are too severe for you, just talk to the player. Tell them that their OOC discussions are not appropriate for the mood of the game that you are trying to present. Continued outbursts will result in XP penalties, but if they want to whisper or pass notes (as long as it doesn't slow the game down) to help each other it would be fine.</p><p></p><p>Groupthink and player interaction is fine...but not during combat, when everything is happening in a heartbeat. If they want to know more appropriate information, they can ask the DM, and he can answer based on their experience, skills, feats, etc...but one player asking should they cast X spell vs Y spell, well, it annoys me. YMMV</p></blockquote><p></p>
[QUOTE="dren, post: 1842184, member: 5176"] I ban gamespeak at the the table. I give them exp penalties...everything they say to the other characters, has to be in character. If they want to plan or meta-game, I ask them if they need player-time and then I leave the room. Even worse, it ruins the mood of the game for me if one of the players tell another player what to do. Sure you can ask, but do so when I am helping another player or when I DON"T hear, but NEVER during combat...I give them a rough amount of time (30 seconds or so) and then start counting down on my hand, if it reaches 0, they don't act. But, if these solutions are too severe for you, just talk to the player. Tell them that their OOC discussions are not appropriate for the mood of the game that you are trying to present. Continued outbursts will result in XP penalties, but if they want to whisper or pass notes (as long as it doesn't slow the game down) to help each other it would be fine. Groupthink and player interaction is fine...but not during combat, when everything is happening in a heartbeat. If they want to know more appropriate information, they can ask the DM, and he can answer based on their experience, skills, feats, etc...but one player asking should they cast X spell vs Y spell, well, it annoys me. YMMV [/QUOTE]
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