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Player can't stop talking Game Mechanics
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<blockquote data-quote="WillieW" data-source="post: 1842491" data-attributes="member: 4299"><p>Our long-ago group decided to allow a certain amount of out-of-character planning.</p><p></p><p>As a contributor has alluded to, the player isn't the expert the character may be. Therefore "what comes naturally" to the character may take a bit of thought and preparation on the part of the player. Once the combat is underway, however, I would put severe time-limits on this type of discussion.</p><p></p><p>"Okay, you don't know what your character is doing. I'll come back to you."</p><p></p><p>If they still sit there nattering about game mechanics, they lose initiative.</p><p></p><p>Because time is the enemy of all gaming sessions, the DM really has to insist on moving things along.</p><p></p><p>The attraction of the game to some players is in its paperwork, so you may be denying the player his chief enjoyment and excitement as the little numbers on the character sheet change and he shares this excitement with others. If you can't some to an agreeable compromose on this with him or her, perhaps you need to tell the player his or her style of play is incompatable with your vision of the way the group should progress and ultimately ask the person to leave. Or, if you as the DM are the only one bothered by this, maybe your group needs a new DM!</p></blockquote><p></p>
[QUOTE="WillieW, post: 1842491, member: 4299"] Our long-ago group decided to allow a certain amount of out-of-character planning. As a contributor has alluded to, the player isn't the expert the character may be. Therefore "what comes naturally" to the character may take a bit of thought and preparation on the part of the player. Once the combat is underway, however, I would put severe time-limits on this type of discussion. "Okay, you don't know what your character is doing. I'll come back to you." If they still sit there nattering about game mechanics, they lose initiative. Because time is the enemy of all gaming sessions, the DM really has to insist on moving things along. The attraction of the game to some players is in its paperwork, so you may be denying the player his chief enjoyment and excitement as the little numbers on the character sheet change and he shares this excitement with others. If you can't some to an agreeable compromose on this with him or her, perhaps you need to tell the player his or her style of play is incompatable with your vision of the way the group should progress and ultimately ask the person to leave. Or, if you as the DM are the only one bothered by this, maybe your group needs a new DM! [/QUOTE]
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