Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player can't stop talking Game Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Romnipotent" data-source="post: 1842495" data-attributes="member: 23770"><p>two words: Session Silence</p><p></p><p>This will freak him out to no end. Advise the other players to avoid answering anything mechanical rather than getting angry or such. My players are wargamers really, thats how I was brought up on D&D as well, but its a slow and steady process to get them into the more novelesque play. I'm trying my darndest and its working well enough with some of the folk. I for one prefer the players to go off on wild tangents of thought, let them go batpoop insane with ideas about some secretive and calculated neutral contact.</p><p>I'm getting all sorts of offline messages from one player, and the best thing is that he's going batty, and come session he will pressure me for answers, which I cant give him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>This player is also a bit crunch ridden, Capt Crunch level. Well he wants to know if somethings available, and in full essence it is. But he needs to first perfect his roleplaying, and learn of a secret, which he's on the way to, he just needs be more receptive to what I say and investigate it. Of course this is just one example.</p><p></p><p>Techplayers/mechplayers/crunchmunchers simply want to expend the least resources for the best effect. As I have restricted the element of magic to a hairpin of a garden rake theres not so much magic-meta-gaming, but if and when they uncover the lost arts then I will be imposing a stringent "no knowledge no talky" basis. I might go so far as to dock XP for people, and I dont give out XP! (They level when I feel they have achieved and progressed enough, some go further than others, some dont move much at all)</p><p></p><p>Well... Quick reply box, take that!</p><p></p><p>Romers</p></blockquote><p></p>
[QUOTE="Romnipotent, post: 1842495, member: 23770"] two words: Session Silence This will freak him out to no end. Advise the other players to avoid answering anything mechanical rather than getting angry or such. My players are wargamers really, thats how I was brought up on D&D as well, but its a slow and steady process to get them into the more novelesque play. I'm trying my darndest and its working well enough with some of the folk. I for one prefer the players to go off on wild tangents of thought, let them go batpoop insane with ideas about some secretive and calculated neutral contact. I'm getting all sorts of offline messages from one player, and the best thing is that he's going batty, and come session he will pressure me for answers, which I cant give him :D This player is also a bit crunch ridden, Capt Crunch level. Well he wants to know if somethings available, and in full essence it is. But he needs to first perfect his roleplaying, and learn of a secret, which he's on the way to, he just needs be more receptive to what I say and investigate it. Of course this is just one example. Techplayers/mechplayers/crunchmunchers simply want to expend the least resources for the best effect. As I have restricted the element of magic to a hairpin of a garden rake theres not so much magic-meta-gaming, but if and when they uncover the lost arts then I will be imposing a stringent "no knowledge no talky" basis. I might go so far as to dock XP for people, and I dont give out XP! (They level when I feel they have achieved and progressed enough, some go further than others, some dont move much at all) Well... Quick reply box, take that! Romers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player can't stop talking Game Mechanics
Top