Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player can't stop talking Game Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D+1" data-source="post: 1842623" data-attributes="member: 13654"><p>Some of those sorts of questions are legitimate, some are not. "How good is your reflex save?" In the middle of combat - not appropriate. Outside of combat as casual conversation among PLAYERS it's fine. "How many hit points are you down?" Depends on your play approach. There are those DM's who insist on tracking all damage, hit points, etc. personally. [I couldn't STAND that myself as DM or player, but whatever floats your boat.] If that's the case you still need to provide players with plentiful, meaningful assessments of their own physical condition. A PC with 80 hit points who's down to 5 will KNOW they are in extremely serious physical trouble. If you're not giving them that information you need to start.</p><p></p><p>If you are like most DM's and the players track their own damage and hit points there's a little more gray area but it's not hard to work out. If the PC is a cleric about to cast healing spells AFTER combat there ought to be no problem at all with just dealing with straight numbers. If it's the middle of combat that information should be more vague. Let them relate their hit points as a rough guess in 10% increments. That ought to be enough.</p><p></p><p>IMO players have the RIGHT to know EXACTLY the numerical status of their characters at virtually all times, excepting only those times when the information is SPECIFICALLY being hidden from the PC or falsified. When and how they relate that information to other players is highly variable. If it's going to affect the players decision on spells, skills, etc. there should be no reason why they can't just be told straight up what the numbers are. Healing, maximizing skill usage or spell effects - just let them talk numbers. But when that sort of thing is being done in time-critical, confusing, or strictly roleplaying situations THAT'S when they need to be told to be more diplomatic in how they relate such information.</p><p></p><p>By the reduced speed and overall nimbleness of his movements, reduced accuracy, repeated cries of pain, clutching wounds, favoring damaged limbs, etc. I never give out hit point totals or other numerical information on NPC's or enemies, but I still give reasonably accurate assessments of what the CHARACTER should be able to ascertain. For me, bad guys often fall into a fairly general assessment as far as their woundedness goes - not very (@25%), about half (50%), heavily wounded (75%), close to death/hanging on by a thread (less than 10% or HP of 5 or less). For PC's as I said before I'll relate it in about 10% increments.</p><p>YES.</p><p>No heal checks. The individual PLAYERs should be allowed to know the EXACT condition of their own characters. What do you want to do? Limit their knowledge of hit points to "Damaged" and "Not Damaged"?</p><p>Generally I do too, but sometimes a little of that is not a problem. Someone else mentioned it already but a player often knows what a PC doesn't and a PC knows what a player doesn't - and more often than people seem to want to think it IS appropriate to cross the line. One player may simply not have guessed the best course of action when his character would and should have. So sometimes I'll allow other players to offer advice like that. Other times it seems more appropriate that they NOT be alllowed to interfere for better or worse in another players decisions for his character.</p><p></p><p>Actually in my campaigns AoO's seldom come up because I allow this freely. One of the most BASIC elements of combat, it seems to me, would be knowing how to simply move from A to B without being WHACKED by the enemy. It only happens when I see it when nobody else does, when players willfully ignore it (generally for roleplaying reasons), or if it simply cannot be avoided. This aspect of the 3E system IS a tactical wargame and I see no reason why CHARACTERS would routinely be that stupid.</p></blockquote><p></p>
[QUOTE="D+1, post: 1842623, member: 13654"] Some of those sorts of questions are legitimate, some are not. "How good is your reflex save?" In the middle of combat - not appropriate. Outside of combat as casual conversation among PLAYERS it's fine. "How many hit points are you down?" Depends on your play approach. There are those DM's who insist on tracking all damage, hit points, etc. personally. [I couldn't STAND that myself as DM or player, but whatever floats your boat.] If that's the case you still need to provide players with plentiful, meaningful assessments of their own physical condition. A PC with 80 hit points who's down to 5 will KNOW they are in extremely serious physical trouble. If you're not giving them that information you need to start. If you are like most DM's and the players track their own damage and hit points there's a little more gray area but it's not hard to work out. If the PC is a cleric about to cast healing spells AFTER combat there ought to be no problem at all with just dealing with straight numbers. If it's the middle of combat that information should be more vague. Let them relate their hit points as a rough guess in 10% increments. That ought to be enough. IMO players have the RIGHT to know EXACTLY the numerical status of their characters at virtually all times, excepting only those times when the information is SPECIFICALLY being hidden from the PC or falsified. When and how they relate that information to other players is highly variable. If it's going to affect the players decision on spells, skills, etc. there should be no reason why they can't just be told straight up what the numbers are. Healing, maximizing skill usage or spell effects - just let them talk numbers. But when that sort of thing is being done in time-critical, confusing, or strictly roleplaying situations THAT'S when they need to be told to be more diplomatic in how they relate such information. By the reduced speed and overall nimbleness of his movements, reduced accuracy, repeated cries of pain, clutching wounds, favoring damaged limbs, etc. I never give out hit point totals or other numerical information on NPC's or enemies, but I still give reasonably accurate assessments of what the CHARACTER should be able to ascertain. For me, bad guys often fall into a fairly general assessment as far as their woundedness goes - not very (@25%), about half (50%), heavily wounded (75%), close to death/hanging on by a thread (less than 10% or HP of 5 or less). For PC's as I said before I'll relate it in about 10% increments. YES. No heal checks. The individual PLAYERs should be allowed to know the EXACT condition of their own characters. What do you want to do? Limit their knowledge of hit points to "Damaged" and "Not Damaged"? Generally I do too, but sometimes a little of that is not a problem. Someone else mentioned it already but a player often knows what a PC doesn't and a PC knows what a player doesn't - and more often than people seem to want to think it IS appropriate to cross the line. One player may simply not have guessed the best course of action when his character would and should have. So sometimes I'll allow other players to offer advice like that. Other times it seems more appropriate that they NOT be alllowed to interfere for better or worse in another players decisions for his character. Actually in my campaigns AoO's seldom come up because I allow this freely. One of the most BASIC elements of combat, it seems to me, would be knowing how to simply move from A to B without being WHACKED by the enemy. It only happens when I see it when nobody else does, when players willfully ignore it (generally for roleplaying reasons), or if it simply cannot be avoided. This aspect of the 3E system IS a tactical wargame and I see no reason why CHARACTERS would routinely be that stupid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player can't stop talking Game Mechanics
Top