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Player can't stop talking Game Mechanics
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<blockquote data-quote="Voodoo" data-source="post: 1842746" data-attributes="member: 17350"><p>In the game I run I do allow other players to advise in combat, though somewhat dependant on the skills the characters have, I have no problem with a player who knows the spells back to front advising a player with a high spellcraft skill. </p><p></p><p>I don't find that my players advise each other on AoO that much, but most of them are newbies and are only just getting to grips with AoO so generaly I end up giving them advice on AoO. I see no reason why a player shouldnt know when he's about to provoke an AoO (Exceptions for things like Ropers etc). Players should generaly be informed of how reality is portrayed in the game they are playing, telling a player that they have (as opposed to will if they choose to contine with there stated action) provoked an AoO is equivilent to telling the player 'I'm going to penalise for not reading the PHB enough'. Of course if players start saying things like 'no don't move there the roper has a really long reach' then they have to be pulled up, combat moves just to quickly. </p><p> </p><p>Hit Points are a difficult one, being such an abstract representation of a characters health, especial as being on 1 hp doesn't affect your characters abilitys in any way. Generally in combat players refer to there health in terms of fractions or general phrases though once combat is over and the healing spells start I think letting the players talk in terms of numbers is just fine, i'd rather speed up the mechanichs and move on.</p></blockquote><p></p>
[QUOTE="Voodoo, post: 1842746, member: 17350"] In the game I run I do allow other players to advise in combat, though somewhat dependant on the skills the characters have, I have no problem with a player who knows the spells back to front advising a player with a high spellcraft skill. I don't find that my players advise each other on AoO that much, but most of them are newbies and are only just getting to grips with AoO so generaly I end up giving them advice on AoO. I see no reason why a player shouldnt know when he's about to provoke an AoO (Exceptions for things like Ropers etc). Players should generaly be informed of how reality is portrayed in the game they are playing, telling a player that they have (as opposed to will if they choose to contine with there stated action) provoked an AoO is equivilent to telling the player 'I'm going to penalise for not reading the PHB enough'. Of course if players start saying things like 'no don't move there the roper has a really long reach' then they have to be pulled up, combat moves just to quickly. Hit Points are a difficult one, being such an abstract representation of a characters health, especial as being on 1 hp doesn't affect your characters abilitys in any way. Generally in combat players refer to there health in terms of fractions or general phrases though once combat is over and the healing spells start I think letting the players talk in terms of numbers is just fine, i'd rather speed up the mechanichs and move on. [/QUOTE]
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