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Player can't stop talking Game Mechanics
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<blockquote data-quote="T-Bone JiuJitsu" data-source="post: 1843595" data-attributes="member: 24286"><p>If the 21 Int player tells the party "Hey, I'm going to cast a delayed blast fireball at that red dragon over there" then sure, any other player may tell him that fire attacks probably wont hurt a red dragon. </p><p></p><p>But... when in the middle of combat, the 21 Int wizard/loremaster tells the DM "I cast delayed blast fireball at the red dragon", no other character or player should know what spell is being cast untill it it cast, which by my standards is cast as soon as it is announced to the DM. There is no time or ability of the other party members to give advice at that point, unless after the fact... "Um... you know that probably didnt hurt that red dragon right? they ARE immune to fire."</p><p></p><p>As for the hit points, I'm talking about the cleric/healers asking other PC's how many hit points they have in order to min/max thier healing spells, moreso IN combat, and to a lesser extent out of combat. All these questions would not be asked or even known in a fantasy novel or film. The healer would hit you with his best guess of what healing spell would be appropriate or available and be done with it. If it falls short a few points, too bad, that's what natural healing is for. If it's over-kill, great, you fully healed.</p><p></p><p>I guess I just dont like the players breaking the mood of the game by discussing amongst each other game mechanics that thier "characters" are unaware of, or are not in real life quantifiable. </p><p></p><p>If all thier talk is going to be game machanics and no "character" why not just string a bunch or random encounters together with "monster #43" ... "this is the one that has a 23 AC and 65 hit points, DR5 beatable by +1 weapons and worth 120 xp." ... run combat, cast healing spells, next encounter... "you see 6 of monster #21 coming at you at a range of 22 squares with difficult terrain between you, player #3 rolled highest initiative, what are you going to do - remember that all your spells are numbered, please refer to them by spell number ONLY and points of damage dealt." real fun. Of course, that is an exaggeration, but It makes my point.</p></blockquote><p></p>
[QUOTE="T-Bone JiuJitsu, post: 1843595, member: 24286"] If the 21 Int player tells the party "Hey, I'm going to cast a delayed blast fireball at that red dragon over there" then sure, any other player may tell him that fire attacks probably wont hurt a red dragon. But... when in the middle of combat, the 21 Int wizard/loremaster tells the DM "I cast delayed blast fireball at the red dragon", no other character or player should know what spell is being cast untill it it cast, which by my standards is cast as soon as it is announced to the DM. There is no time or ability of the other party members to give advice at that point, unless after the fact... "Um... you know that probably didnt hurt that red dragon right? they ARE immune to fire." As for the hit points, I'm talking about the cleric/healers asking other PC's how many hit points they have in order to min/max thier healing spells, moreso IN combat, and to a lesser extent out of combat. All these questions would not be asked or even known in a fantasy novel or film. The healer would hit you with his best guess of what healing spell would be appropriate or available and be done with it. If it falls short a few points, too bad, that's what natural healing is for. If it's over-kill, great, you fully healed. I guess I just dont like the players breaking the mood of the game by discussing amongst each other game mechanics that thier "characters" are unaware of, or are not in real life quantifiable. If all thier talk is going to be game machanics and no "character" why not just string a bunch or random encounters together with "monster #43" ... "this is the one that has a 23 AC and 65 hit points, DR5 beatable by +1 weapons and worth 120 xp." ... run combat, cast healing spells, next encounter... "you see 6 of monster #21 coming at you at a range of 22 squares with difficult terrain between you, player #3 rolled highest initiative, what are you going to do - remember that all your spells are numbered, please refer to them by spell number ONLY and points of damage dealt." real fun. Of course, that is an exaggeration, but It makes my point. [/QUOTE]
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