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Player can't stop talking Game Mechanics
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<blockquote data-quote="Saeviomagy" data-source="post: 1843705" data-attributes="member: 5890"><p>AHHHH, so you have mind control and memory erasing powers. Being able to control the knowledge of the players and all.</p><p></p><p>Players are not their characters. The player of the 21 int wizard does not, himself, have 21 intelligence. Nor for that fact does he have knowledge arcana (which represents the knowledge that the character has about things magical, and specifically the knowledge he has about dragons).</p><p></p><p>Not telling the PLAYER that a monster will be immune to his spell when his CHARACTER clearly would know it is being petty and adversarial.</p><p></p><p>The answer in your bizarre dimension, where characters with 21 int and full knowledge of dragons and spells?</p><p></p><p>"Oops, I forgot".</p><p></p><p></p><p>OTOH, you slow the game down no end by having to clarify perfectly your descriptions of a character, when the same thing could be accomplished by saying "He's got 10 hitpoints left".</p><p></p><p>Frankly - I'd consider behaviour such as yours as being a green light on metagaming. Since YOU can't be bothered to keep straight the line between in-character and out-of-character knowledge, why should I?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1843705, member: 5890"] AHHHH, so you have mind control and memory erasing powers. Being able to control the knowledge of the players and all. Players are not their characters. The player of the 21 int wizard does not, himself, have 21 intelligence. Nor for that fact does he have knowledge arcana (which represents the knowledge that the character has about things magical, and specifically the knowledge he has about dragons). Not telling the PLAYER that a monster will be immune to his spell when his CHARACTER clearly would know it is being petty and adversarial. The answer in your bizarre dimension, where characters with 21 int and full knowledge of dragons and spells? "Oops, I forgot". OTOH, you slow the game down no end by having to clarify perfectly your descriptions of a character, when the same thing could be accomplished by saying "He's got 10 hitpoints left". Frankly - I'd consider behaviour such as yours as being a green light on metagaming. Since YOU can't be bothered to keep straight the line between in-character and out-of-character knowledge, why should I? [/QUOTE]
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