Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player challange Vs Character challange (Metagaming)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mightybrain" data-source="post: 6733776" data-attributes="member: 6802672"><p>I voted for character skill only. But that doesn't mean I don't like to challenge players. It means, I don't rely on players' prior knowledge to challenge them. Everything the players need to know to face their challenges should be presented in the game. I think it would be unfair for a DM to present inexperienced players with situations that were by design insurmountable without previous D&D experience.</p><p></p><p>It's true that previous experience of monster vulnerabilities might offer an advantage to an experienced player but it's really only a minor mechanical advantage and of little consequence. The interesting challenges for players have nothing to do with beating the DM or the game system, they are moral choices which players will have to justify through their characterisation to themselves, their party members, and any NPCs they might meet.</p><p></p><p>The opposite situation, though, can be interesting. An experienced player, playing a novice character could even flat out state the well known vulnerabilities of a particular monster, but also that it's not something their character would know and so they can't take advantage of it. What about other characters, would they know? How will the party discover these weaknesses? These additional questions only add to the adventure. I would probably grant such a player an inspiration point and feel confident that they'd use it to further enhance the adventure and not simply to beat the system.</p></blockquote><p></p>
[QUOTE="mightybrain, post: 6733776, member: 6802672"] I voted for character skill only. But that doesn't mean I don't like to challenge players. It means, I don't rely on players' prior knowledge to challenge them. Everything the players need to know to face their challenges should be presented in the game. I think it would be unfair for a DM to present inexperienced players with situations that were by design insurmountable without previous D&D experience. It's true that previous experience of monster vulnerabilities might offer an advantage to an experienced player but it's really only a minor mechanical advantage and of little consequence. The interesting challenges for players have nothing to do with beating the DM or the game system, they are moral choices which players will have to justify through their characterisation to themselves, their party members, and any NPCs they might meet. The opposite situation, though, can be interesting. An experienced player, playing a novice character could even flat out state the well known vulnerabilities of a particular monster, but also that it's not something their character would know and so they can't take advantage of it. What about other characters, would they know? How will the party discover these weaknesses? These additional questions only add to the adventure. I would probably grant such a player an inspiration point and feel confident that they'd use it to further enhance the adventure and not simply to beat the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player challange Vs Character challange (Metagaming)
Top