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<blockquote data-quote="Eye Tyrant" data-source="post: 15021" data-attributes="member: 406"><p>You could use the Mage Duel rules from the Magic of Faerun book... Basically each participant has a designated amount of time to cast prepatory spells (say 1-3 rounds). The area is defined and creates a field that contains all magic. The duel consists entirely of subdual damage, though ability damage and drain still take effect. That said, all damage caused by spells is halved (don't ask why). All participants are also limited in the number of items they can bring into the duel. Lethal attacks (disintegrate etc) cause subdual damage equal to half of the victims total instead of out right slaying them.</p><p></p><p>That's the basic info in the book, you can add or delete as you see fit.</p><p></p><p>As for Fighter types, make all damage subdual.</p><p></p><p>For Clerics, come up with something similar to a Mage Duel.</p></blockquote><p></p>
[QUOTE="Eye Tyrant, post: 15021, member: 406"] You could use the Mage Duel rules from the Magic of Faerun book... Basically each participant has a designated amount of time to cast prepatory spells (say 1-3 rounds). The area is defined and creates a field that contains all magic. The duel consists entirely of subdual damage, though ability damage and drain still take effect. That said, all damage caused by spells is halved (don't ask why). All participants are also limited in the number of items they can bring into the duel. Lethal attacks (disintegrate etc) cause subdual damage equal to half of the victims total instead of out right slaying them. That's the basic info in the book, you can add or delete as you see fit. As for Fighter types, make all damage subdual. For Clerics, come up with something similar to a Mage Duel. [/QUOTE]
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