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<blockquote data-quote="fba827" data-source="post: 5404399" data-attributes="member: 807"><p>Based soley on what you wrote here ...</p><p>1) He doesn't want to play his exsiting warlock</p><p>2) He wants to play a min-maxed rogue/assassin but it would overlap AND outshine an exsisting and established PC</p><p>3) He doesn't want to come up with another concept.</p><p>4) he would like to DM but other players probably wouldn't like that</p><p></p><p>So...</p><p>you're (bleeped) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Personally speaking, if I was playing an established PC and someone else wanted to <u>knowingly</u> make a new PC that would <em>completely</em> negate my own (rather than complement it - and there are ways to accomplish that with the right player types), then I'd be annoyed and want to change mine.</p><p></p><p></p><p>I would not force him to continue playing the warlock (even though I think that he should because it doesn't sound like he'll just keep getting bored and cycle through characters which is disruptive) but if you did force him to keep playing it, well, it would just drag everything down and he'll mope.... loudly.</p><p></p><p>So you could</p><p></p><p>1) ask the rogue player if he/she wants to change and, if so, let the Player in questioin play his assassin-rogue</p><p>(as a warning from personal experience, the personality type you describe combined with wanting to play a rogue-assassin would set off a red flag in my head. that type of combination in the past has usually led to a PC that is as disruptive as the player: the pc will want to run off and do things solo, all the time leading to everyone else sitting around half the session; or he'll try and murder people for no real reason, etc etc. that's not to say this player will do the same.just saying that's been my experience with the combination of player and character archetype that you're describing).</p><p></p><p>2) find a way to make his proposed rogue compliment the existing rogue, rather than negate it (i.e. maybe make sure they don't overlap entirely in skill sets; maybe one is more ranged while the other is more melee; and maybe they have a shared background like being form the same guild). note any changes made here should be on the new PCs sheet, not the existing one's. As an aside, if I were DMing this situation, I would be a bit of a subtle "balancer" and look for deficiencies in the new PC and present those situations on occasion such that the existing rogue has moments to shine beyond the min-maxed rogue, despite not being min-maxed.</p><p></p><p>3) stick to your gun and tell the player he can't play that type -because- it would overlap an existing PC archetype but pick something else that wouldn't be so similar to another PC (and if he balks at that, go with option 4)</p><p></p><p>4) ask the player to sit out this campaign since that archetype is already filled and he's not willing to change it. (or, as Dan Savage said via Raven Crowking, DTMFA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>having said all that- there are surely circumstances that aren't apperent by the summary here. i'm just sharing thoughts based on what i can see from your one-sided perspective summary.</p></blockquote><p></p>
[QUOTE="fba827, post: 5404399, member: 807"] Based soley on what you wrote here ... 1) He doesn't want to play his exsiting warlock 2) He wants to play a min-maxed rogue/assassin but it would overlap AND outshine an exsisting and established PC 3) He doesn't want to come up with another concept. 4) he would like to DM but other players probably wouldn't like that So... you're (bleeped) :D Personally speaking, if I was playing an established PC and someone else wanted to [U]knowingly[/U] make a new PC that would [I]completely[/I] negate my own (rather than complement it - and there are ways to accomplish that with the right player types), then I'd be annoyed and want to change mine. I would not force him to continue playing the warlock (even though I think that he should because it doesn't sound like he'll just keep getting bored and cycle through characters which is disruptive) but if you did force him to keep playing it, well, it would just drag everything down and he'll mope.... loudly. So you could 1) ask the rogue player if he/she wants to change and, if so, let the Player in questioin play his assassin-rogue (as a warning from personal experience, the personality type you describe combined with wanting to play a rogue-assassin would set off a red flag in my head. that type of combination in the past has usually led to a PC that is as disruptive as the player: the pc will want to run off and do things solo, all the time leading to everyone else sitting around half the session; or he'll try and murder people for no real reason, etc etc. that's not to say this player will do the same.just saying that's been my experience with the combination of player and character archetype that you're describing). 2) find a way to make his proposed rogue compliment the existing rogue, rather than negate it (i.e. maybe make sure they don't overlap entirely in skill sets; maybe one is more ranged while the other is more melee; and maybe they have a shared background like being form the same guild). note any changes made here should be on the new PCs sheet, not the existing one's. As an aside, if I were DMing this situation, I would be a bit of a subtle "balancer" and look for deficiencies in the new PC and present those situations on occasion such that the existing rogue has moments to shine beyond the min-maxed rogue, despite not being min-maxed. 3) stick to your gun and tell the player he can't play that type -because- it would overlap an existing PC archetype but pick something else that wouldn't be so similar to another PC (and if he balks at that, go with option 4) 4) ask the player to sit out this campaign since that archetype is already filled and he's not willing to change it. (or, as Dan Savage said via Raven Crowking, DTMFA ;) ) having said all that- there are surely circumstances that aren't apperent by the summary here. i'm just sharing thoughts based on what i can see from your one-sided perspective summary. [/QUOTE]
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