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<blockquote data-quote="fanboy2000" data-source="post: 5404441" data-attributes="member: 19998"><p>First, here's my advice:</p><p></p><p></p><p></p><p>Now, on to a few other things that I think will help in the future.</p><p></p><p>1. If a player isn't happy playing a PC, then their unhappy about playing that PC. Telling them to suck it up because you think they might make a class you don't like isn't they way to go. </p><p></p><p>What you want to do is set character creation ground rules from the beginning. Say upfront what classes, races, feats, and books you allow. This will keep people from making PCs you don't. </p><p></p><p>We'll get to optimization in a little be.</p><p></p><p>2. I have a new rule, I'm made it up on the spot.</p><p></p><p>Fanboy's Rule #3: Don't force the make-up of the party. (Thanks Felon!)</p><p></p><p>Back in the day's of 3e I ran a long game where, for whatever reason, no one ever wanted to play a cleric. We had a druid for a while, but he refused to cast heal spells. (We also had a Ranger who never used her spellcasting ability. Ever.) People would join the group, look at the party composition, and promptly not make a cleric. (There were a couple of exceptions, but they were short lived.)</p><p></p><p>Sure, 4e works well with multiple types, but it's not mandatory. Also, I think that controllers can be easily sacrificed. FWIW.</p><p></p><p>3. Don't be afraid of "optimization". I understand if a guy doesn't work well with your group, but don't be down on someone just because they want to make a PC that find fun. Building is a fun part of the game for some people. Trust me, I understand about having a hard time challenging the players, but remember, not the challenges are <em>supposed</em> to very from easy to almost impossible. If it's a little harder to get to difficult or almost impossible, that's something you can handle with encounter design.</p><p></p><p>That said, he's a bad fit for the group and you should boot him. But you do need to understand that, when a person wants to change PCs, you need to listen.</p><p></p><p>Picking a fight with a PC is not a valid method of usurping the DM.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5404441, member: 19998"] First, here's my advice: Now, on to a few other things that I think will help in the future. 1. If a player isn't happy playing a PC, then their unhappy about playing that PC. Telling them to suck it up because you think they might make a class you don't like isn't they way to go. What you want to do is set character creation ground rules from the beginning. Say upfront what classes, races, feats, and books you allow. This will keep people from making PCs you don't. We'll get to optimization in a little be. 2. I have a new rule, I'm made it up on the spot. Fanboy's Rule #3: Don't force the make-up of the party. (Thanks Felon!) Back in the day's of 3e I ran a long game where, for whatever reason, no one ever wanted to play a cleric. We had a druid for a while, but he refused to cast heal spells. (We also had a Ranger who never used her spellcasting ability. Ever.) People would join the group, look at the party composition, and promptly not make a cleric. (There were a couple of exceptions, but they were short lived.) Sure, 4e works well with multiple types, but it's not mandatory. Also, I think that controllers can be easily sacrificed. FWIW. 3. Don't be afraid of "optimization". I understand if a guy doesn't work well with your group, but don't be down on someone just because they want to make a PC that find fun. Building is a fun part of the game for some people. Trust me, I understand about having a hard time challenging the players, but remember, not the challenges are [I]supposed[/I] to very from easy to almost impossible. If it's a little harder to get to difficult or almost impossible, that's something you can handle with encounter design. That said, he's a bad fit for the group and you should boot him. But you do need to understand that, when a person wants to change PCs, you need to listen. Picking a fight with a PC is not a valid method of usurping the DM. [/QUOTE]
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