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<blockquote data-quote="Nemesis Destiny" data-source="post: 5404458" data-attributes="member: 98255"><p>This kind of nonsense used to happen to a group I was in (as a player, not DM) many years ago (2e days - late 90s); there was a powergamer who was always switching characters for something "more effective" (read: broken).</p><p></p><p>He was constantly pulling stuff out of his arse that he would claim "was in a Dragon magazine," but when asked to produce said issue, it would always be "at home." This led to us first banning Dragon material. Trying to enforce this guy to stick to one character was hopeless. Trying to DM-veto his characters didn't work; he would just start playing them anyway. It was a large group (~10 players) and difficult to keep track of each individual player sometimes.</p><p></p><p>We eventually just stopped calling him. Problem solved.</p><p></p><p>That said, I have been in a situation where one of my players had a character that was stepping on the toes of another player's character, and I was unwilling to give him the boot over it, as I consider him a good friend, and he was an excellent roleplayer. The situation was made even more complicated by the fact that the offended player was my then girlfriend (now wife <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>The thing is, the offending character was only broken because I allowed the player to continue using it. Some of the "brokenness" came from the fact that it was a heavily houseruled game (3e -based this time), but at the end of the day, it was my responsibility to deal with it, and should never have allowed it in the first place.</p><p></p><p>When a player feels like their character is outshined by another, it can really be hard on the group. It nearly tore that one apart. Lesson learned (I hope).</p><p></p><p>As others have suggested though, if the two rogues are at least somewhat different, they just might be able to get along. Perhaps the non-assassin is a 'Face' type? I can't see an assassin-rogue hybrid offering much competition there. And while I have not looked into hybrid assassins much, as has been suggested by others, <em>most</em> hybrids are very much 'also ran' mechanically, so it might not be much of a worry.</p><p></p><p>You could always check the charop boards to see if his particular build is presented there. Some of them have some niche rules loophole exploits that can make them pretty dangerous to game balance. This player may also be relying on loopholes that have since been errata'd (how on top of this are you?) or which do not work the way he thinks they do ("That power; I do not think it works the way you think it works...").</p><p></p><p>You could even post it here and have some of the better optimizers or rules lawyers here pick it to shreds; perhaps we can defuse the situation.</p><p></p><p>Then again, if this Rogue|Assassin ends up not being as good as this guy thinks it is, based on what you've told us, he will just get bored of it when it isn't dominating combat, and want to switch to something else. Sounds like this guy has a major case of "I must <em>WIN</em> at D&D" for which there is no known cure, except getting over it.</p><p></p><p>Sorry for the overly verbose post. Hope it was helpful.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5404458, member: 98255"] This kind of nonsense used to happen to a group I was in (as a player, not DM) many years ago (2e days - late 90s); there was a powergamer who was always switching characters for something "more effective" (read: broken). He was constantly pulling stuff out of his arse that he would claim "was in a Dragon magazine," but when asked to produce said issue, it would always be "at home." This led to us first banning Dragon material. Trying to enforce this guy to stick to one character was hopeless. Trying to DM-veto his characters didn't work; he would just start playing them anyway. It was a large group (~10 players) and difficult to keep track of each individual player sometimes. We eventually just stopped calling him. Problem solved. That said, I have been in a situation where one of my players had a character that was stepping on the toes of another player's character, and I was unwilling to give him the boot over it, as I consider him a good friend, and he was an excellent roleplayer. The situation was made even more complicated by the fact that the offended player was my then girlfriend (now wife :) ). The thing is, the offending character was only broken because I allowed the player to continue using it. Some of the "brokenness" came from the fact that it was a heavily houseruled game (3e -based this time), but at the end of the day, it was my responsibility to deal with it, and should never have allowed it in the first place. When a player feels like their character is outshined by another, it can really be hard on the group. It nearly tore that one apart. Lesson learned (I hope). As others have suggested though, if the two rogues are at least somewhat different, they just might be able to get along. Perhaps the non-assassin is a 'Face' type? I can't see an assassin-rogue hybrid offering much competition there. And while I have not looked into hybrid assassins much, as has been suggested by others, [I]most[/I] hybrids are very much 'also ran' mechanically, so it might not be much of a worry. You could always check the charop boards to see if his particular build is presented there. Some of them have some niche rules loophole exploits that can make them pretty dangerous to game balance. This player may also be relying on loopholes that have since been errata'd (how on top of this are you?) or which do not work the way he thinks they do ("That power; I do not think it works the way you think it works..."). You could even post it here and have some of the better optimizers or rules lawyers here pick it to shreds; perhaps we can defuse the situation. Then again, if this Rogue|Assassin ends up not being as good as this guy thinks it is, based on what you've told us, he will just get bored of it when it isn't dominating combat, and want to switch to something else. Sounds like this guy has a major case of "I must [I]WIN[/I] at D&D" for which there is no known cure, except getting over it. Sorry for the overly verbose post. Hope it was helpful. [/QUOTE]
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