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<blockquote data-quote="Sunseeker" data-source="post: 5404489"><p>This. First and foremost you should be concerned about group health. A good social atmosphere makes for a good gaming atmosphere. Losing one player who is already grinding with the others is much better than losing a group to please one player.</p><p> </p><p></p><p>Assuming the OP wants to keep the player in the game, this is probably the best course of action. There are plenty of awesome min-max builds out there where a "diva" player can shine, without taking over the nice of another player.</p><p> </p><p></p><p>Getting both players to discuss this could also relieve some of the issues. If the current rogue player is perhaps also unhappy with his character or has no issue, then it's a non-issue IMO. But you never know, people react different when talking to a person in a leadership position vs people who aren't. You might find all your players favor a whole new party makeup rather than figuring things out via DM.</p><p> </p><p></p><p>My group has a similar player, though it's been less of an issue, no matter which character he plays, he is the party diva. The party backs him up, or it starts a fight.</p><p> </p><p></p><p>No offense, but retconing whole situations is generally a bad idea. Comic books can't do it, small games can't do it. Likewise, as it's been said several time, don't force party composition. Especially if you're looking for a fairly niche role. All classes have some controller effects. Defender marks are supposed to control, striker effects are supposed to control, healer effects can control as well. "Control" is also an issue of tactics, if your NPCs are not being controlled, then perhaps your party needs to work on it's tactics better, or perhaps you the DM are ignoring effects placed on the NPCs when they shouldn't be ignored.</p><p> </p><p>A lot of control can come from simple pushing and slowing. You don't need a character MADE for a controller, because especially at higher levels, all classes have so much versatility, a straight controller loses a lot of his niche. </p><p> </p><p></p><p>In short, this is your main issue right here. He's trying to play boss and he isn't. For all the player generated content arguments I've had in other threads, when a game is clearly set up that the DM is in charge, THE DM IS IN CHARGE. End of story. He needs to either understand that, or leave.</p><p> </p><p></p><p>Then it's no surprise that they don't want to play with him. Do not, at all costs, let him DM or feel that he has some control over the game or it will start costing you other players.</p><p> </p><p></p><p>If you can come to a compromise, do so. If not, give him the boot, as he sounds incredibly detrimental to your game.</p><p> </p><p>As a final note, I don't know if you're alloing Essentials or not, but I would point him towards the Hexblade. It's a melee striker that's basically a warlock-rogue hybrid. It may prove different enough from your other rogue to warrant working in the group, but at the end of the day, what seems to be working the least is the player, not his character.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5404489"] This. First and foremost you should be concerned about group health. A good social atmosphere makes for a good gaming atmosphere. Losing one player who is already grinding with the others is much better than losing a group to please one player. Assuming the OP wants to keep the player in the game, this is probably the best course of action. There are plenty of awesome min-max builds out there where a "diva" player can shine, without taking over the nice of another player. Getting both players to discuss this could also relieve some of the issues. If the current rogue player is perhaps also unhappy with his character or has no issue, then it's a non-issue IMO. But you never know, people react different when talking to a person in a leadership position vs people who aren't. You might find all your players favor a whole new party makeup rather than figuring things out via DM. My group has a similar player, though it's been less of an issue, no matter which character he plays, he is the party diva. The party backs him up, or it starts a fight. No offense, but retconing whole situations is generally a bad idea. Comic books can't do it, small games can't do it. Likewise, as it's been said several time, don't force party composition. Especially if you're looking for a fairly niche role. All classes have some controller effects. Defender marks are supposed to control, striker effects are supposed to control, healer effects can control as well. "Control" is also an issue of tactics, if your NPCs are not being controlled, then perhaps your party needs to work on it's tactics better, or perhaps you the DM are ignoring effects placed on the NPCs when they shouldn't be ignored. A lot of control can come from simple pushing and slowing. You don't need a character MADE for a controller, because especially at higher levels, all classes have so much versatility, a straight controller loses a lot of his niche. In short, this is your main issue right here. He's trying to play boss and he isn't. For all the player generated content arguments I've had in other threads, when a game is clearly set up that the DM is in charge, THE DM IS IN CHARGE. End of story. He needs to either understand that, or leave. Then it's no surprise that they don't want to play with him. Do not, at all costs, let him DM or feel that he has some control over the game or it will start costing you other players. If you can come to a compromise, do so. If not, give him the boot, as he sounds incredibly detrimental to your game. As a final note, I don't know if you're alloing Essentials or not, but I would point him towards the Hexblade. It's a melee striker that's basically a warlock-rogue hybrid. It may prove different enough from your other rogue to warrant working in the group, but at the end of the day, what seems to be working the least is the player, not his character. [/QUOTE]
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