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Player Character as an enemy
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<blockquote data-quote="KidSnide" data-source="post: 4516781" data-attributes="member: 54710"><p>QFT.</p><p></p><p>I would say that the biggest question you need to ask is how the NPC is going to be used. The more you expect the NPC to serve as an enemy in a single fight, the more you should stick to the DMG. In most campaigns, a nemesis may be around for a while and may be pursuing his own agenda, but the PCs don't fight him more than once or twice. In that case, you will want to think closely about the nemesis' skills and rituals, but the DMG advice on combat stats is probably sound. </p><p></p><p>The only thing I'd add is that you probably want your Nemesis NPC to be an elite enemy. When I've done this, I've created the character with the standard rules and then bumped the character to "elite" while either adding a 2nd set of encounters and dailies or giving generous recharge numbers. (Think of recharge as a simplification for "this character has more encounters than this, but we're just going to use the same one multiple times to keep the stat block small".) But, in many ways, this is just following the DMG advice -- you are, in essence, taking a non-elite fighter and adding a "fighter" template to get an elite fighter.</p><p></p><p>I find that this type of enemy plays very satisfactorily. Elite enemies are hard to take down (so it feels like a real fight), and the variety of attacks makes it seem like you're fighting someone who is playing with a rich deck of options (even though the number of options is manageable for the DM).</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4516781, member: 54710"] QFT. I would say that the biggest question you need to ask is how the NPC is going to be used. The more you expect the NPC to serve as an enemy in a single fight, the more you should stick to the DMG. In most campaigns, a nemesis may be around for a while and may be pursuing his own agenda, but the PCs don't fight him more than once or twice. In that case, you will want to think closely about the nemesis' skills and rituals, but the DMG advice on combat stats is probably sound. The only thing I'd add is that you probably want your Nemesis NPC to be an elite enemy. When I've done this, I've created the character with the standard rules and then bumped the character to "elite" while either adding a 2nd set of encounters and dailies or giving generous recharge numbers. (Think of recharge as a simplification for "this character has more encounters than this, but we're just going to use the same one multiple times to keep the stat block small".) But, in many ways, this is just following the DMG advice -- you are, in essence, taking a non-elite fighter and adding a "fighter" template to get an elite fighter. I find that this type of enemy plays very satisfactorily. Elite enemies are hard to take down (so it feels like a real fight), and the variety of attacks makes it seem like you're fighting someone who is playing with a rich deck of options (even though the number of options is manageable for the DM). [/QUOTE]
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Player Character as an enemy
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