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Player character immortals
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<blockquote data-quote="Upper_Krust" data-source="post: 378322" data-attributes="member: 326"><p>Hi there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Sounds like fun. We run an immortal campaign ourselves.</p><p></p><p></p><p> </p><p>Okay. I estimate that the quasi-deity template should be considered +14 ECL. However I am not sure if you are going to use the Ability Score Increases or not? </p><p></p><p>Deities should gain a +5 Inherant Bonus to EACH ability score then a +60 Divine Bonus TOTAL to be assigned as the character wishes (typically +10 per ability score)</p><p></p><p></p><p></p><p>Sounds straightforward enough. Though I wouldn't worry about limiting the power of deities at this stage. </p><p></p><p> </p><p></p><p>We have a few rules akin to this ourselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Like Saints then.</p><p></p><p></p><p></p><p>Okay. The Clerics derive power from the force/philosophy the deity represents rather than from the deity itself.</p><p></p><p></p><p></p><p>So you are turning the quasi-deity 'template' into a kind of Prestige Class. I don't see why it couldn't work.</p><p></p><p> </p><p></p><p>Well I see no reason why it couldn't work. However if you were asking what I would do then I would suggest roleplaying normally to at least 20th-level then giving the PCs the option of gaining divinity through various quests and achievements.</p><p></p><p>Simply handing out divinity essentially cheapens it. Make the players work for it - then when they finally attain it they will appreciate it all the more. </p><p></p><p>ie. Who better deserves to have a million dollars, someone who has worked hard for it, or someone who wins/is given it.</p><p></p><p>Additionally I think perhaps starting such characters at 4th-level could be self-defeating. </p><p></p><p>Something you could think about (at low level) is making them the 'Chosen of' (Disciples) of the other deities?</p><p></p><p></p><p></p><p>There are indeed many ways to make immortals afraid. I anticipate such a campaign would likely find the Epic Level Handbook very useful.</p><p></p><p> </p><p></p><p>Aside from Hercules incredible strength (and constitution) I doubt either had significant divine power before assuming the mantle of godhood (after death in these cases).</p><p></p><p> </p><p></p><p>Generally speaking I would suggest waiting until characters are 20th+ level before allowing them access to divinity.</p><p></p><p></p><p></p><p>No problem mate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You might find some information here useful:</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=18636" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=18636</a></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 378322, member: 326"] Hi there! :) Sounds like fun. We run an immortal campaign ourselves. Okay. I estimate that the quasi-deity template should be considered +14 ECL. However I am not sure if you are going to use the Ability Score Increases or not? Deities should gain a +5 Inherant Bonus to EACH ability score then a +60 Divine Bonus TOTAL to be assigned as the character wishes (typically +10 per ability score) Sounds straightforward enough. Though I wouldn't worry about limiting the power of deities at this stage. We have a few rules akin to this ourselves. :) Like Saints then. Okay. The Clerics derive power from the force/philosophy the deity represents rather than from the deity itself. So you are turning the quasi-deity 'template' into a kind of Prestige Class. I don't see why it couldn't work. Well I see no reason why it couldn't work. However if you were asking what I would do then I would suggest roleplaying normally to at least 20th-level then giving the PCs the option of gaining divinity through various quests and achievements. Simply handing out divinity essentially cheapens it. Make the players work for it - then when they finally attain it they will appreciate it all the more. ie. Who better deserves to have a million dollars, someone who has worked hard for it, or someone who wins/is given it. Additionally I think perhaps starting such characters at 4th-level could be self-defeating. Something you could think about (at low level) is making them the 'Chosen of' (Disciples) of the other deities? There are indeed many ways to make immortals afraid. I anticipate such a campaign would likely find the Epic Level Handbook very useful. Aside from Hercules incredible strength (and constitution) I doubt either had significant divine power before assuming the mantle of godhood (after death in these cases). Generally speaking I would suggest waiting until characters are 20th+ level before allowing them access to divinity. No problem mate. :) You might find some information here useful: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=18636[/url] [/QUOTE]
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