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General Tabletop Discussion
*TTRPGs General
Player Character-Nation Building - Do you do it / allow it?
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<blockquote data-quote="Aspects07" data-source="post: 7270757" data-attributes="member: 6918252"><p>Respectfully, I'd have to disagree with this. It is a great reward for players who want to do more than the typical dungeon crawl after dungeon crawl. It gives them something tangible in the setting that they built and fostered and seek to protect, in that protecting it is an amazing source of adventure in and of itself, as well as the fine line of political intrigue to offer a quick diversion from the crawl. I'm the type that likes to see my character having a major impact on the setting, even if just locally and I encourage my players to reach for such lofty goals. Also, eventually your superpowered PC will become rather stagnant and this gives a player an opportunity to start anew inside a setting they have helped shape and build, perhaps to serve or conflict with their previous PCs who have set aside the sword to manage their holdfast. I feel it gives the player a firm connection to the setting and a desire to both pursue the narrative and expand upon the lore of their setting.</p></blockquote><p></p>
[QUOTE="Aspects07, post: 7270757, member: 6918252"] Respectfully, I'd have to disagree with this. It is a great reward for players who want to do more than the typical dungeon crawl after dungeon crawl. It gives them something tangible in the setting that they built and fostered and seek to protect, in that protecting it is an amazing source of adventure in and of itself, as well as the fine line of political intrigue to offer a quick diversion from the crawl. I'm the type that likes to see my character having a major impact on the setting, even if just locally and I encourage my players to reach for such lofty goals. Also, eventually your superpowered PC will become rather stagnant and this gives a player an opportunity to start anew inside a setting they have helped shape and build, perhaps to serve or conflict with their previous PCs who have set aside the sword to manage their holdfast. I feel it gives the player a firm connection to the setting and a desire to both pursue the narrative and expand upon the lore of their setting. [/QUOTE]
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Player Character-Nation Building - Do you do it / allow it?
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