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Player Character vs Player Character fight ends in death...
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<blockquote data-quote="diaglo" data-source="post: 2812684" data-attributes="member: 2885"><p>it depends.</p><p></p><p>i know the other player and i are not angry or hostile to each other. we are friends.</p><p></p><p>but we both created characters that have different goals. and when there is friction in D&D. the sword or the spell is often a solution.</p><p></p><p>we will play together after these two PCs are long dead.</p><p></p><p>now as to hostility among players... yes, i have seen that too. hostility towards and by DMs... hostility towards the game. yup.</p><p></p><p>much of the game's mechanics are built on combat and hostility.</p><p></p><p>so building a game where you can interact with others in a hostile fashion and seek a similar goal means unity. building a game where each individual has his own goals that may conflict with others will lead to... yup.. hostility.</p><p>kill things and take their stuff.</p></blockquote><p></p>
[QUOTE="diaglo, post: 2812684, member: 2885"] it depends. i know the other player and i are not angry or hostile to each other. we are friends. but we both created characters that have different goals. and when there is friction in D&D. the sword or the spell is often a solution. we will play together after these two PCs are long dead. now as to hostility among players... yes, i have seen that too. hostility towards and by DMs... hostility towards the game. yup. much of the game's mechanics are built on combat and hostility. so building a game where you can interact with others in a hostile fashion and seek a similar goal means unity. building a game where each individual has his own goals that may conflict with others will lead to... yup.. hostility. kill things and take their stuff. [/QUOTE]
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