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General Tabletop Discussion
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Player characters as heirs and eventually rulers
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<blockquote data-quote="Zaruthustran" data-source="post: 6406676" data-attributes="member: 1457"><p>Write in challenges that encourage the player (and the character) to consider the Greater Good. To sacrifice personal goals for the goals of the kingdom. "Heavy is the head that wears the crown" and all that. </p><p></p><p>Some examples: </p><p>1. to have to consider who he associates with/who he's seen with. "The heir to Glorhindel simply can't be seen hanging around with an Infernal warlock!" </p><p>2. to have to give quarter to an enemy noble who surrenders. Great way to introduce recurring villain. Twist: to be defeated by such a villain, and know that if he surrenders he'll be spared (and ransomed). </p><p>3. to not be allowed to adventure. So, he or she has to sneak out, and go incognito ("Black Knight" style).</p><p>4. to be responsible for his underlings. </p><p>5. to have to enter into a marriage or other alliance against his wishes.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6406676, member: 1457"] Write in challenges that encourage the player (and the character) to consider the Greater Good. To sacrifice personal goals for the goals of the kingdom. "Heavy is the head that wears the crown" and all that. Some examples: 1. to have to consider who he associates with/who he's seen with. "The heir to Glorhindel simply can't be seen hanging around with an Infernal warlock!" 2. to have to give quarter to an enemy noble who surrenders. Great way to introduce recurring villain. Twist: to be defeated by such a villain, and know that if he surrenders he'll be spared (and ransomed). 3. to not be allowed to adventure. So, he or she has to sneak out, and go incognito ("Black Knight" style). 4. to be responsible for his underlings. 5. to have to enter into a marriage or other alliance against his wishes. [/QUOTE]
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