Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Player characters as heirs and eventually rulers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kristivas" data-source="post: 6407062" data-attributes="member: 34179"><p>It can largely depend on how intricate you want it to be, but letting the PCs control the taxes/resources and see to the basic needs of their kingdoms can be fun. It can also open up a lot of story options.</p><p></p><p>"The north road is being attacked by brigands, and to the south are undead. We have enough funds to place one outpost. The other will need to be defended however your majesty sees fit."</p><p>"Your Grace, might I might offer my family's services? We can loan the crown the funds needed to place another outpost on your lands. In fact, if you can aid me with a personal matter, my Father might even agree to waive the interest."</p><p>"Your majesty, rather than be forced to get into debt with those silvertongued nobles, we could afford to place a small guard tower on the north and south roads. They will hardly perform as an outpost, but it can buy your grace time to devise a better plan."</p><p></p><p>There are the citizens to keep pacified. Disasters to avert that can't be solved with a quick adventure, like plague or drought. Unless, they can be solved with an adventure.</p><p></p><p>"Sire, there is legend of a gem that unleashes a torrent of water when commanded. This could fill our wells to the brim. Unfortunately, there's a beast of great power guarding it.."</p><p></p><p>It's a lot easier if this is a good-guy campaign, and not some "there is no black and white, but only shades of gray" Game of Thrones type intrigue. Cooperative Monarchs grouping together to lead by example is no problem. They're the Kings/Queens. They can write in laws that they're more than able to adventure for their lands. Unless, as the DM, you want to make this difficult for some or all of them.</p><p></p><p>Inevitably, someone should be betrayed by a younger sibling while on a mission, preferably assumed dead. Like, if they spill their evil plan while thinking the PCs are dead, and then bounces like a James Bond villain before the deed is actually done. This will make crashing the coronation a smashingly good time.</p><p></p><p>Have a drought in one land. Sabotage of something like a bridge in another. A peasant revolt in one of the other lands.</p><p></p><p>Would be a nice little twist if one of the kingdoms only suffered very minor problems while the others were just getting completely screwed by attacks and disasters. Then, in the third act, their powerful and great nation gets the hardest hit by all of the bad things at once. Depending on how they acted while they were doing well and everyone else was neck deep in horridity, the other group members will either rush to help or get to smugly gloat while that guy's country is ablaze.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 6407062, member: 34179"] It can largely depend on how intricate you want it to be, but letting the PCs control the taxes/resources and see to the basic needs of their kingdoms can be fun. It can also open up a lot of story options. "The north road is being attacked by brigands, and to the south are undead. We have enough funds to place one outpost. The other will need to be defended however your majesty sees fit." "Your Grace, might I might offer my family's services? We can loan the crown the funds needed to place another outpost on your lands. In fact, if you can aid me with a personal matter, my Father might even agree to waive the interest." "Your majesty, rather than be forced to get into debt with those silvertongued nobles, we could afford to place a small guard tower on the north and south roads. They will hardly perform as an outpost, but it can buy your grace time to devise a better plan." There are the citizens to keep pacified. Disasters to avert that can't be solved with a quick adventure, like plague or drought. Unless, they can be solved with an adventure. "Sire, there is legend of a gem that unleashes a torrent of water when commanded. This could fill our wells to the brim. Unfortunately, there's a beast of great power guarding it.." It's a lot easier if this is a good-guy campaign, and not some "there is no black and white, but only shades of gray" Game of Thrones type intrigue. Cooperative Monarchs grouping together to lead by example is no problem. They're the Kings/Queens. They can write in laws that they're more than able to adventure for their lands. Unless, as the DM, you want to make this difficult for some or all of them. Inevitably, someone should be betrayed by a younger sibling while on a mission, preferably assumed dead. Like, if they spill their evil plan while thinking the PCs are dead, and then bounces like a James Bond villain before the deed is actually done. This will make crashing the coronation a smashingly good time. Have a drought in one land. Sabotage of something like a bridge in another. A peasant revolt in one of the other lands. Would be a nice little twist if one of the kingdoms only suffered very minor problems while the others were just getting completely screwed by attacks and disasters. Then, in the third act, their powerful and great nation gets the hardest hit by all of the bad things at once. Depending on how they acted while they were doing well and everyone else was neck deep in horridity, the other group members will either rush to help or get to smugly gloat while that guy's country is ablaze. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player characters as heirs and eventually rulers
Top