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Player characters as heirs and eventually rulers
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<blockquote data-quote="JiffyPopTart" data-source="post: 6407397" data-attributes="member: 4881"><p>Interested in this topic since this is the hook I have started my new 5e campaign around. I always get tired of low level being "Going around and doing stuff for other people and saving some random town" so I figured it might work better if one of the PCs was actually in charge of that random town the monsters were threatening.</p><p></p><p>So, in my campaign the Duke of Austric ends up dead and his will divides his Duchy into thirds, one third (the one with the city proper in it) goes to the new Duke, the PCs eldest brother. The second third (with the working mans keep in it) goes to the second son. The third third, which is also total wilderness ready to be explored, tamed, and settled, goes to the PC (a human paladin) to explore, tame, and settle.</p><p></p><p>Along with the title of Baron, the PC was given a chest of 20,000gp to settle the city. He and his closest companions (the other PCs) went about exploring the wilderness trying to decide on the best place to found a settlement. They decided on the thousand year old ruin of a past civiliation, as it had a semi intact keep that only needed repair and moderate rebuilding.</p><p></p><p>Along the way I am setting up all kinds of difficult decisions for the PCs to make, as well as many issues where one PC doesn't necessarily agree in principle to what another is proposing forcing political compromise to get things done. It's fun....</p><p></p><p>Decisions like...</p><p>1. Cost overrun! We can get the keep repaired for the original 15k agreed upon price, but we are going to have to "go to town" on the neighboring forest that has the powerful druid you already promised you would be cool with. Otherwise we gotta import a bunch of supplies from far away, which is going to be another 6k.</p><p>2. Military Discontent! Those highly trained war veteran hobgoblins who signed up to avoid a POW situation are refusing to "go help those guys build a stables" as they say it isn't their job. Do you want to force them?</p><p>3. The teamsters you arranged to carry your settlers to the new lands are needed up north to prop up the war effort with the orcs. Do you let the army have the teamsters and delay establishing your city by a month, possibly missing the window to get the farms ready and the crops planted in time?</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 6407397, member: 4881"] Interested in this topic since this is the hook I have started my new 5e campaign around. I always get tired of low level being "Going around and doing stuff for other people and saving some random town" so I figured it might work better if one of the PCs was actually in charge of that random town the monsters were threatening. So, in my campaign the Duke of Austric ends up dead and his will divides his Duchy into thirds, one third (the one with the city proper in it) goes to the new Duke, the PCs eldest brother. The second third (with the working mans keep in it) goes to the second son. The third third, which is also total wilderness ready to be explored, tamed, and settled, goes to the PC (a human paladin) to explore, tame, and settle. Along with the title of Baron, the PC was given a chest of 20,000gp to settle the city. He and his closest companions (the other PCs) went about exploring the wilderness trying to decide on the best place to found a settlement. They decided on the thousand year old ruin of a past civiliation, as it had a semi intact keep that only needed repair and moderate rebuilding. Along the way I am setting up all kinds of difficult decisions for the PCs to make, as well as many issues where one PC doesn't necessarily agree in principle to what another is proposing forcing political compromise to get things done. It's fun.... Decisions like... 1. Cost overrun! We can get the keep repaired for the original 15k agreed upon price, but we are going to have to "go to town" on the neighboring forest that has the powerful druid you already promised you would be cool with. Otherwise we gotta import a bunch of supplies from far away, which is going to be another 6k. 2. Military Discontent! Those highly trained war veteran hobgoblins who signed up to avoid a POW situation are refusing to "go help those guys build a stables" as they say it isn't their job. Do you want to force them? 3. The teamsters you arranged to carry your settlers to the new lands are needed up north to prop up the war effort with the orcs. Do you let the army have the teamsters and delay establishing your city by a month, possibly missing the window to get the farms ready and the crops planted in time? [/QUOTE]
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