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General Tabletop Discussion
*Pathfinder & Starfinder
Player Characters As Lie Detectors
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<blockquote data-quote="kitsune9" data-source="post: 5835586" data-attributes="member: 18507"><p>I agree with this. If the DM wants to roleplay out the exchange and drop clues about deception, that's up to him. However, there needs to be a mechanic so characters who are built to be very intelligent and know when BS is being shoveled to them when the player may not be as perceptive. </p><p></p><p>I need such mechanics because my group has serious ADD when it comes to the major details let alone the minor details or nuances of the NPCs. They are good roleplayers and will roleplay, but ask them to remember names, locations, etc. it's like pulling teeth. I listen to them recap previous sessions to other players with the explanations like, "So last time, we got that dude and turned him over to that church beyond that town we visited and then we went and explored some catacombs and killed some undead stuff. Then we met some other dude who was like in our face yo. He said some stuff about going to a dungeon or a swamp or something like that and he wants to give us 500 gold to recover some staff or ring and like kill everything in the castle. We took the mission but stopped at some village along the way." What's annoying is that one of the players always interrupts me with the spelling of each and every name of the NPC or location, writes down notes, and then promptly forgets everything. He doesn't even look back at his notes or shares them with the group unless it's direly important (like a PC who died).</p><p></p><p>If I didn't have mechanics to deal with the interactions, then the players would believe whatever crap I dished out.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5835586, member: 18507"] I agree with this. If the DM wants to roleplay out the exchange and drop clues about deception, that's up to him. However, there needs to be a mechanic so characters who are built to be very intelligent and know when BS is being shoveled to them when the player may not be as perceptive. I need such mechanics because my group has serious ADD when it comes to the major details let alone the minor details or nuances of the NPCs. They are good roleplayers and will roleplay, but ask them to remember names, locations, etc. it's like pulling teeth. I listen to them recap previous sessions to other players with the explanations like, "So last time, we got that dude and turned him over to that church beyond that town we visited and then we went and explored some catacombs and killed some undead stuff. Then we met some other dude who was like in our face yo. He said some stuff about going to a dungeon or a swamp or something like that and he wants to give us 500 gold to recover some staff or ring and like kill everything in the castle. We took the mission but stopped at some village along the way." What's annoying is that one of the players always interrupts me with the spelling of each and every name of the NPC or location, writes down notes, and then promptly forgets everything. He doesn't even look back at his notes or shares them with the group unless it's direly important (like a PC who died). If I didn't have mechanics to deal with the interactions, then the players would believe whatever crap I dished out. [/QUOTE]
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Player Characters As Lie Detectors
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