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Player Characters Doing The Dumb Things
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<blockquote data-quote="Tony Vargas" data-source="post: 9169120" data-attributes="member: 996"><p>Well, sure, everything is. It kicked off the hobby. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's the only real "loss" condition... loss of the character (or loss of control of the character, more broadly)</p><p>Like capture scenarios are all over genre, but in most editions of D&D they're worse than getting killed, because you lose your magic items, too... you die, your buddies can raise you. You get captured, they take your almighty <em>stuff</em>.</p><p></p><p>I think that, yes part of that stems from wanting to play an ultra-competent cool character, and part of it from not thinking about the PC's interior life, and part of it from not experiencing the boredom/temptation/etc of the PC on an emotional level.</p><p></p><p>Not that players won't get bored and do stupid things, including things the character probably shouldn't do... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think the PCs should fit the genre and the tone of the game. James Bond types can be cool and ultracompetent. If you were playing Sandbaggers in FATE, you'd have human flaws and foibles the GM would compel.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9169120, member: 996"] Well, sure, everything is. It kicked off the hobby. ;) It's the only real "loss" condition... loss of the character (or loss of control of the character, more broadly) Like capture scenarios are all over genre, but in most editions of D&D they're worse than getting killed, because you lose your magic items, too... you die, your buddies can raise you. You get captured, they take your almighty [I]stuff[/I]. I think that, yes part of that stems from wanting to play an ultra-competent cool character, and part of it from not thinking about the PC's interior life, and part of it from not experiencing the boredom/temptation/etc of the PC on an emotional level. Not that players won't get bored and do stupid things, including things the character probably shouldn't do... ;) I think the PCs should fit the genre and the tone of the game. James Bond types can be cool and ultracompetent. If you were playing Sandbaggers in FATE, you'd have human flaws and foibles the GM would compel. [/QUOTE]
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