Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Player Characters Doing The Dumb Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9169158" data-attributes="member: 6785785"><p>I agree this tends to be more true of D&D. There’s a gamist element and a cooperative element that both run contrary to playing this way. You need to do your job. Don’t let the team down.</p><p></p><p>I’ve found it much less true in other games. Generally, I think this is best supported by games that don’t really punish players for this kind of play. Or at least, don’t punish all the players. Some games give the players resources to mitigate consequences to some extent, so they are more free to be daring and or reckless.</p><p></p><p>Some games also incentivize this kind of play with XP or similar rewards. I think this is a key element… what the game rewards is what the game is going to tend to be about. If it’s an XP for gold type system, then players are going to try and acquire gold efficiently. Same with XP for monsters… that’s what they’ll focus on.</p><p></p><p>But if a game rewards taking risks or changing the setting or being true to character traits or flaws… then you may start to see some different behaviors.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9169158, member: 6785785"] I agree this tends to be more true of D&D. There’s a gamist element and a cooperative element that both run contrary to playing this way. You need to do your job. Don’t let the team down. I’ve found it much less true in other games. Generally, I think this is best supported by games that don’t really punish players for this kind of play. Or at least, don’t punish all the players. Some games give the players resources to mitigate consequences to some extent, so they are more free to be daring and or reckless. Some games also incentivize this kind of play with XP or similar rewards. I think this is a key element… what the game rewards is what the game is going to tend to be about. If it’s an XP for gold type system, then players are going to try and acquire gold efficiently. Same with XP for monsters… that’s what they’ll focus on. But if a game rewards taking risks or changing the setting or being true to character traits or flaws… then you may start to see some different behaviors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Characters Doing The Dumb Things
Top