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*TTRPGs General
Player characters: The three vital elements
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<blockquote data-quote="FireLance" data-source="post: 5223342" data-attributes="member: 3424"><p>Maybe it's because I game with friends, but #3 is usually not a problem in our group. Since the characters are generally co-operative and affable (with each other at least) the issue of why the party sticks together generally doesn't come up.</p><p></p><p>I try to address #2 in the first session of each campaign. Usually I will either ask each player to provide a motivation for his PC (as I did in my current Eberron campaign) or I will supply one via DM fiat (in a previous campaign, all the PCs were asked to help a mutual friend). After that, the outcome of the first adventure will usually provide sufficient reason for the PCs to continue adventuring and to adventure together. </p><p></p><p>For example, in the previous campaign, the PCs helped their mutual friend to recover proof of his identity, which enabled him to inherit a large sum of money. With that money, he set up an organization dedicated to fighting evil and righting wrongs, with the PCs as charter members. In the current campaign, the PCs recovered a magical crystal shard in an area which was plagued by drought, and soon heard rumors of other areas experiencing strange weather phenomena.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5223342, member: 3424"] Maybe it's because I game with friends, but #3 is usually not a problem in our group. Since the characters are generally co-operative and affable (with each other at least) the issue of why the party sticks together generally doesn't come up. I try to address #2 in the first session of each campaign. Usually I will either ask each player to provide a motivation for his PC (as I did in my current Eberron campaign) or I will supply one via DM fiat (in a previous campaign, all the PCs were asked to help a mutual friend). After that, the outcome of the first adventure will usually provide sufficient reason for the PCs to continue adventuring and to adventure together. For example, in the previous campaign, the PCs helped their mutual friend to recover proof of his identity, which enabled him to inherit a large sum of money. With that money, he set up an organization dedicated to fighting evil and righting wrongs, with the PCs as charter members. In the current campaign, the PCs recovered a magical crystal shard in an area which was plagued by drought, and soon heard rumors of other areas experiencing strange weather phenomena. [/QUOTE]
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