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Player Complaints About Pre-Gens
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<blockquote data-quote="EyeontheMountain" data-source="post: 3163306" data-attributes="member: 32338"><p>Different Strokes for different folks. </p><p></p><p>Some people like different parts of the game. Me, I love tactical combat and movement, and I get really irate when a DM just handwaves combt, or summarizes multiple rounds of combat to make the game flow smoother. It really drives me nuts. </p><p></p><p>On the other hand, I have a definite line when making characters. I want them to be good, but there are tons of optimizing tricks that you will never catch me pulling. It's jsut a line I am not willing to step across. Players who do so (easy to do as the line is not well defined) bug me. </p><p></p><p>After seeing the pregens, running any of them as made would bug me. They are not only sub-optimal, not newbie-made (not trying to be offensive) but deliberately sub-par. A pretty good player went through and made sure none could outshine the otehrs well, and I can acceptthat, but playing one untweaked would bother me. All I would want to do is change a ew feat choices, maybe an ability score allocation or two, a couple of skill ranks and I would be happy. I don't think it is too much. </p><p></p><p>I would especially hate to fail in the adventure because of a pre-gen charaacter.</p><p></p><p>But on the other hand, if there wre beginners at the table, I would swallow all that and play and have fun. EVen experienced players who were happy not tweakingthem.</p><p></p><p>But if I am with experienced players who would prefer a bit of tweaking, why should I live with the pregens?</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3163306, member: 32338"] Different Strokes for different folks. Some people like different parts of the game. Me, I love tactical combat and movement, and I get really irate when a DM just handwaves combt, or summarizes multiple rounds of combat to make the game flow smoother. It really drives me nuts. On the other hand, I have a definite line when making characters. I want them to be good, but there are tons of optimizing tricks that you will never catch me pulling. It's jsut a line I am not willing to step across. Players who do so (easy to do as the line is not well defined) bug me. After seeing the pregens, running any of them as made would bug me. They are not only sub-optimal, not newbie-made (not trying to be offensive) but deliberately sub-par. A pretty good player went through and made sure none could outshine the otehrs well, and I can acceptthat, but playing one untweaked would bother me. All I would want to do is change a ew feat choices, maybe an ability score allocation or two, a couple of skill ranks and I would be happy. I don't think it is too much. I would especially hate to fail in the adventure because of a pre-gen charaacter. But on the other hand, if there wre beginners at the table, I would swallow all that and play and have fun. EVen experienced players who were happy not tweakingthem. But if I am with experienced players who would prefer a bit of tweaking, why should I live with the pregens? [/QUOTE]
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