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<blockquote data-quote="Aldarc" data-source="post: 9182812" data-attributes="member: 5142"><p>Still no answers on what type of dragon is on the GM Core cover? I suspect that it's an illusion-themed Mirage Dragon (Arcane), but it would still be nice to know. </p><p></p><p></p><p>That aesthetic is why I loved 4e and liked PF2. I never once saw the format as being meant for a video game. Instead, I saw it as clear, easily readable game book with a more modern design with less giant walls of text. I don't think that it's a coincidence that there are even a lot of OSR books (e.g., OSE ) that opt for similar use of white space, clear paragraphs, and formatting that makes their games easier to read. I do think, however, that you can use "natural language" and this sort of clear design layout. </p><p></p><p></p><p>And it was purposefully built on a system that was eight-years-old. So Paizo was fundamentally working with a 18-year-old system that even PF1 creator Jason Bulmahn said was collapsing under its own weight. Paizo alone produced SO MUCH material for PF1. If I gamed with everything they made for PF1 starting in 2009 at my current rate of gaming, I would probably be only halfway through their publications. That's not including everything out there by 3pp for 3e and PF1.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9182812, member: 5142"] Still no answers on what type of dragon is on the GM Core cover? I suspect that it's an illusion-themed Mirage Dragon (Arcane), but it would still be nice to know. That aesthetic is why I loved 4e and liked PF2. I never once saw the format as being meant for a video game. Instead, I saw it as clear, easily readable game book with a more modern design with less giant walls of text. I don't think that it's a coincidence that there are even a lot of OSR books (e.g., OSE ) that opt for similar use of white space, clear paragraphs, and formatting that makes their games easier to read. I do think, however, that you can use "natural language" and this sort of clear design layout. And it was purposefully built on a system that was eight-years-old. So Paizo was fundamentally working with a 18-year-old system that even PF1 creator Jason Bulmahn said was collapsing under its own weight. Paizo alone produced SO MUCH material for PF1. If I gamed with everything they made for PF1 starting in 2009 at my current rate of gaming, I would probably be only halfway through their publications. That's not including everything out there by 3pp for 3e and PF1. [/QUOTE]
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