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General Tabletop Discussion
*Pathfinder & Starfinder
Player Dilemma: How to bow out of a campaign you don't like.
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<blockquote data-quote="Cephor" data-source="post: 6100958" data-attributes="member: 6705912"><p>I concur with DnD_Dad. Be up front with the guy. You profess him to be a nice guy so he's probably pretty easy going. As a fairly inexperienced GM myself, I want my players to help me improve and give honest feedback. It helps everyone involved. It sounds like his GMing style is the only thing that's really frustrating you. Based on that, perhaps not give up hope, especially since you like your character and the rest of the party. </p><p></p><p>Meet him one on one and tell him what your feeling. I guarantee under most circumstances, it won't turn out as bad or awkward as you think. Voice your concerns, but peaceably. The sooner the better too. Once you iron things out, watch him and see if he improves and help him fine tune his gamemastering. You never know, he could be frustrated with the game, but isn't sure what to do. You could be the person that gives him the advice he needs!</p><p></p><p> If after that it still just isn't working, tell him you would prefer to bail the game, respectfully. This will alleviate any drama and the rest of the group can continue. Bonus show of support: help him find your replacement!</p></blockquote><p></p>
[QUOTE="Cephor, post: 6100958, member: 6705912"] I concur with DnD_Dad. Be up front with the guy. You profess him to be a nice guy so he's probably pretty easy going. As a fairly inexperienced GM myself, I want my players to help me improve and give honest feedback. It helps everyone involved. It sounds like his GMing style is the only thing that's really frustrating you. Based on that, perhaps not give up hope, especially since you like your character and the rest of the party. Meet him one on one and tell him what your feeling. I guarantee under most circumstances, it won't turn out as bad or awkward as you think. Voice your concerns, but peaceably. The sooner the better too. Once you iron things out, watch him and see if he improves and help him fine tune his gamemastering. You never know, he could be frustrated with the game, but isn't sure what to do. You could be the person that gives him the advice he needs! If after that it still just isn't working, tell him you would prefer to bail the game, respectfully. This will alleviate any drama and the rest of the group can continue. Bonus show of support: help him find your replacement! [/QUOTE]
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Player Dilemma: How to bow out of a campaign you don't like.
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