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<blockquote data-quote="swrushing" data-source="post: 2548002" data-attributes="member: 14140"><p>Ok so first a couple questions...</p><p></p><p>1. What was the right answer to the challenge of "goblin kiddies"?</p><p>What did you, when you setup the encounter, figure the "right thing to do" for handling the tent of goblin kiddies was for the characters?</p><p>are there in towns places for these children to be taken and turned over to be cared for so that the characters know what is normally done?</p><p>is the custom among people to kill them to prevent further raids later or to not just let them starve?</p><p>What had you figured out before hand as the "answer" the characters should reach to?</p><p></p><p>2. Didn't you see the conflict coming from this sort of challenge (goblins after all, not orcs or undead or any other bad kiddies that the dwarf doesn't have a hate-on-for) and if so, what did you expect for how the party resolves it?</p><p>Didn't you expect a paladin to defend children and someone whose background is hate goblins to want to kill them?</p><p>if this party hasn't shown itself to handle interparty conflicts well, why throw such a lit match into their gasoline laden playground?</p><p></p><p>I will have to wait for answers before being more specific but my two pieces of advice would be...</p><p></p><p>1. before throwing morality conundrums at a party make sure you have an answer for "what is the right way to handle this", try to make it have at least two or more "right ways" and that those "right ways" are working with your game ("no we cannot take them back to the village 'cause we only have two days to save the princess.")</p><p></p><p>2. if your players/party if fraught with internal conflicts and "player trouble", lay off on the flashpoint scenarios that are likely to stir up trouble. Throw scenarios and challenges they can all get on the same page with so things can calm down and good relationships can develop.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2548002, member: 14140"] Ok so first a couple questions... 1. What was the right answer to the challenge of "goblin kiddies"? What did you, when you setup the encounter, figure the "right thing to do" for handling the tent of goblin kiddies was for the characters? are there in towns places for these children to be taken and turned over to be cared for so that the characters know what is normally done? is the custom among people to kill them to prevent further raids later or to not just let them starve? What had you figured out before hand as the "answer" the characters should reach to? 2. Didn't you see the conflict coming from this sort of challenge (goblins after all, not orcs or undead or any other bad kiddies that the dwarf doesn't have a hate-on-for) and if so, what did you expect for how the party resolves it? Didn't you expect a paladin to defend children and someone whose background is hate goblins to want to kill them? if this party hasn't shown itself to handle interparty conflicts well, why throw such a lit match into their gasoline laden playground? I will have to wait for answers before being more specific but my two pieces of advice would be... 1. before throwing morality conundrums at a party make sure you have an answer for "what is the right way to handle this", try to make it have at least two or more "right ways" and that those "right ways" are working with your game ("no we cannot take them back to the village 'cause we only have two days to save the princess.") 2. if your players/party if fraught with internal conflicts and "player trouble", lay off on the flashpoint scenarios that are likely to stir up trouble. Throw scenarios and challenges they can all get on the same page with so things can calm down and good relationships can develop. [/QUOTE]
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