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<blockquote data-quote="haakon1" data-source="post: 2551070" data-attributes="member: 25619"><p>I had a similar problem on the FIRST day when I started my campaign.</p><p></p><p>It nearly killed the whole campaign right there -- a barbarian halfling killing prisoners, with the other PC's being a paladin who was upset about it, and a bard played by a woman who'd never played an RPG before.</p><p></p><p>I was none to pleased at the player annoying my other two players, and in game, they had hooked up with some Viking-type warriors to do the Caves of Chaos. They had chosen the paladin as their leader. The SECOND time the halfling tried to kill a prisoner, a fist fight started between the paladin and the halfling, and the NPC Vikings sided with the leader paladin -- the halfling was, I believe, at -17 hp in one round, as the Vikings just piled on him and kept attacking even after he fell -- they are Vikings after all. The player was never seen again (he's probably still mad!), but I never had any problems with (to me) morally repugnant role-playing again.</p><p></p><p>I think I made the right call -- from that one hard day, my campaign grew into, hmm, 4 separate inter-related campaigns with hmmm, a total of about 15 players (not counting the one timer halfling) since 1996. And best of all, the two other players, who respectively had never played and hadn't played in 3 years, have been hard core gaming ever since (harder than me), and got married to each other! Sometimes, a dead bad halfling is a good thing!</p></blockquote><p></p>
[QUOTE="haakon1, post: 2551070, member: 25619"] I had a similar problem on the FIRST day when I started my campaign. It nearly killed the whole campaign right there -- a barbarian halfling killing prisoners, with the other PC's being a paladin who was upset about it, and a bard played by a woman who'd never played an RPG before. I was none to pleased at the player annoying my other two players, and in game, they had hooked up with some Viking-type warriors to do the Caves of Chaos. They had chosen the paladin as their leader. The SECOND time the halfling tried to kill a prisoner, a fist fight started between the paladin and the halfling, and the NPC Vikings sided with the leader paladin -- the halfling was, I believe, at -17 hp in one round, as the Vikings just piled on him and kept attacking even after he fell -- they are Vikings after all. The player was never seen again (he's probably still mad!), but I never had any problems with (to me) morally repugnant role-playing again. I think I made the right call -- from that one hard day, my campaign grew into, hmm, 4 separate inter-related campaigns with hmmm, a total of about 15 players (not counting the one timer halfling) since 1996. And best of all, the two other players, who respectively had never played and hadn't played in 3 years, have been hard core gaming ever since (harder than me), and got married to each other! Sometimes, a dead bad halfling is a good thing! [/QUOTE]
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