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<blockquote data-quote="swrushing" data-source="post: 2551878" data-attributes="member: 14140"><p>On the subject of the dwarf heading for alignment change if he keeps killing helpless goblins.</p><p></p><p>IMO and by my read of the rules, to be an alignment you do not have to be every single part of the alignment's description. You can be most parts of the alignment and not others and still be the alignment.</p><p></p><p>PALADINS have harsher restrictions on their class abilities, but not their alignment. A fallen pally can still be lawful good, just a LG who has done an evil act knowingly.</p><p></p><p>So, why is it a given that a dwarf who kills goblins without mercy is automatically not good? What if he respects life for everyone else, does all the other good things, but is, for goblins only, not good? Cannot he be willing to attack eveil creatures even when they cannot defend themselves and still not be good? Does "good" mean he has to warn a goblin rading party before he attacks instead of ambushing them?</p><p></p><p>if so, good has become a lot more of a straightjacket than i took from the rules. </p><p></p><p>And again, we are talking good the alignment, the non-straightjacket, not the paladin code class restrictions, when we are talking about changing the dwarf alignment.</p><p></p><p>For me, with the understanding that to be an alignment you don't have to be every bit of that alignment all the time, i would not be looking to force an alignment change onto a character because his "good character" hates one evil subgroup enough to believe killing them when possible is the right thing to do. </p><p></p><p>Now, if his fanaticism starts leading him to kill others in the pursuit, to use villagers as bait for goblins, to let goblins slughter a caravan so he can follow the party back to its lair and "get them all!!" then you start IMO looking more to an alignment change area.</p><p></p><p>I would also be very hesitant at using alignment change as an end around the booting of a player with the "i don't allow evil character so... now that i have changed you to evil..." maneuver.</p><p></p><p>From the SRD:</p><p><strong>Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.</strong></p></blockquote><p></p>
[QUOTE="swrushing, post: 2551878, member: 14140"] On the subject of the dwarf heading for alignment change if he keeps killing helpless goblins. IMO and by my read of the rules, to be an alignment you do not have to be every single part of the alignment's description. You can be most parts of the alignment and not others and still be the alignment. PALADINS have harsher restrictions on their class abilities, but not their alignment. A fallen pally can still be lawful good, just a LG who has done an evil act knowingly. So, why is it a given that a dwarf who kills goblins without mercy is automatically not good? What if he respects life for everyone else, does all the other good things, but is, for goblins only, not good? Cannot he be willing to attack eveil creatures even when they cannot defend themselves and still not be good? Does "good" mean he has to warn a goblin rading party before he attacks instead of ambushing them? if so, good has become a lot more of a straightjacket than i took from the rules. And again, we are talking good the alignment, the non-straightjacket, not the paladin code class restrictions, when we are talking about changing the dwarf alignment. For me, with the understanding that to be an alignment you don't have to be every bit of that alignment all the time, i would not be looking to force an alignment change onto a character because his "good character" hates one evil subgroup enough to believe killing them when possible is the right thing to do. Now, if his fanaticism starts leading him to kill others in the pursuit, to use villagers as bait for goblins, to let goblins slughter a caravan so he can follow the party back to its lair and "get them all!!" then you start IMO looking more to an alignment change area. I would also be very hesitant at using alignment change as an end around the booting of a player with the "i don't allow evil character so... now that i have changed you to evil..." maneuver. From the SRD: [b]Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.[/b] [/QUOTE]
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