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<blockquote data-quote="haakon1" data-source="post: 2553480" data-attributes="member: 25619"><p>Yup. In my campaign, there's been neutral orc tribes (twice) and there's a neutral goblin trader who travels between the goblinoids and the humans. There's also a very old bugbear king (ruling goblins, hobgoblins, and bugbears) who is evil, but has made a treaty with the humans of the Keep on the Borderlands not to attack in exchange for a cow a week. When he dies, his evil daughter will seize power and go to war to show her authority, but for now, giving the kiddies to him to raise would be a reasonable course of action. That bugbear king, from the 2nd Edition version of the Keep, is pretty interesting -- a survivor of human raids who was left for dead.</p><p></p><p></p><p></p><p>Not an issue IMC, since there are non-evil goblins, but even if there are not entire TRIBES of non-evil humanoids, there's still the possibility of an exceptional individual turning to good. For example, IMC, a character long, long ago began try to convert Lizardmen. So, there are now a few LG lizardmen clerics of Heimdall. But no whole tribes have converted yet.</p><p></p><p></p><p></p><p>I don't consider the "Just War" theory moral relativism. But we're not supposed to get into real world religion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>It's like the difference between:</p><p>- Calling in artillery on a village that you're taking fire from versus lining up civilians next to an irrigation ditch and machine gunning them. That's the difference between "war is hell", "we had to destroy the village in order to save it", and collateral damage versus war crimes and the My Lai incident.</p><p>- Nuking Hiroshima versus bayoneting babies and pregnant women (as the "Hun" were accused of doing in Belgium in 1914). Again, collateral damage versus war cimes.</p><p>- Legally speaking, Manslaughter (neglience resulting in death) or versus 1st degree murder (intentional planned killing)/genocide (murder of a whole group because of racial, ethnic, or religious characteristics). The first can get you up to about 7 years, the second can get you the death penalty or your own special court at The Hague.</p><p></p><p>Women and children die in both cases, but I think there's a moral difference. Mixing politics and religion in one post -- oh my!</p><p></p><p></p><p></p><p>True. IMC, it made sense for the Viking warriors to follow the lead of paladin party leader, and kill the snot out of the disobedient halfling. True, they didn't care whether the orc prisoner lived or died, being neutral and hardened warriors, but they did care about not following orders in combat. And really what Viking likes disobedient halflings who attack their leader? If the halfling didn't want to be dead, he shouldn't have raised his hand to the party leader. Being a PC is no protection -- the NPC's don't know their opinion "doesn't count". That I happened to agree with the paladin and was pissed at the halfling, well, that just made me more sure in how I played it.</p></blockquote><p></p>
[QUOTE="haakon1, post: 2553480, member: 25619"] Yup. In my campaign, there's been neutral orc tribes (twice) and there's a neutral goblin trader who travels between the goblinoids and the humans. There's also a very old bugbear king (ruling goblins, hobgoblins, and bugbears) who is evil, but has made a treaty with the humans of the Keep on the Borderlands not to attack in exchange for a cow a week. When he dies, his evil daughter will seize power and go to war to show her authority, but for now, giving the kiddies to him to raise would be a reasonable course of action. That bugbear king, from the 2nd Edition version of the Keep, is pretty interesting -- a survivor of human raids who was left for dead. Not an issue IMC, since there are non-evil goblins, but even if there are not entire TRIBES of non-evil humanoids, there's still the possibility of an exceptional individual turning to good. For example, IMC, a character long, long ago began try to convert Lizardmen. So, there are now a few LG lizardmen clerics of Heimdall. But no whole tribes have converted yet. I don't consider the "Just War" theory moral relativism. But we're not supposed to get into real world religion. ;) It's like the difference between: - Calling in artillery on a village that you're taking fire from versus lining up civilians next to an irrigation ditch and machine gunning them. That's the difference between "war is hell", "we had to destroy the village in order to save it", and collateral damage versus war crimes and the My Lai incident. - Nuking Hiroshima versus bayoneting babies and pregnant women (as the "Hun" were accused of doing in Belgium in 1914). Again, collateral damage versus war cimes. - Legally speaking, Manslaughter (neglience resulting in death) or versus 1st degree murder (intentional planned killing)/genocide (murder of a whole group because of racial, ethnic, or religious characteristics). The first can get you up to about 7 years, the second can get you the death penalty or your own special court at The Hague. Women and children die in both cases, but I think there's a moral difference. Mixing politics and religion in one post -- oh my! True. IMC, it made sense for the Viking warriors to follow the lead of paladin party leader, and kill the snot out of the disobedient halfling. True, they didn't care whether the orc prisoner lived or died, being neutral and hardened warriors, but they did care about not following orders in combat. And really what Viking likes disobedient halflings who attack their leader? If the halfling didn't want to be dead, he shouldn't have raised his hand to the party leader. Being a PC is no protection -- the NPC's don't know their opinion "doesn't count". That I happened to agree with the paladin and was pissed at the halfling, well, that just made me more sure in how I played it. [/QUOTE]
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