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<blockquote data-quote="Shining Dragon" data-source="post: 2553645" data-attributes="member: 14189"><p>Unless I'm willing to deal with the fallout, as a DM I would not present the Players with such a conundrum ("Oh what to do with these children of evil races - are they evil, can they be guided onto the path of righteousness, is it nature versus nurture, are we such bastards to have denied these children their parents, etc...").</p><p></p><p>It will always come down to picking one side over another and can have serious repercussions on the whole game because you can never assume that both parties will act like mature adults.</p><p></p><p></p><p>This said (and now I'm probably going to say something likely to be inflammatory): </p><p></p><p><span style="color: Red">A Paladin's job is to <span style="color: Yellow"><strong>smite</strong></span> evil. The goblin children radiated evil with the use of the paladin's <em>sense evil</em> ability - thus it behooved the paladin to act upon the information gained from their god-given ability and smite the little shits until they were no longer evil - questioning the abilities given to you by your god was not an option.</span></p><p></p><p>Really. DND is meant to be a fun game and if you all wanted to play a deeply philosophical game that covered subjects such as "nature versus nurture", either don't play DND since that isn't the default play mode or inform the players of your intention to run that kind of game.</p></blockquote><p></p>
[QUOTE="Shining Dragon, post: 2553645, member: 14189"] Unless I'm willing to deal with the fallout, as a DM I would not present the Players with such a conundrum ("Oh what to do with these children of evil races - are they evil, can they be guided onto the path of righteousness, is it nature versus nurture, are we such bastards to have denied these children their parents, etc..."). It will always come down to picking one side over another and can have serious repercussions on the whole game because you can never assume that both parties will act like mature adults. This said (and now I'm probably going to say something likely to be inflammatory): [COLOR=Red]A Paladin's job is to [COLOR=Yellow][b]smite[/b][/COLOR] evil. The goblin children radiated evil with the use of the paladin's [i]sense evil[/i] ability - thus it behooved the paladin to act upon the information gained from their god-given ability and smite the little shits until they were no longer evil - questioning the abilities given to you by your god was not an option.[/COLOR] Really. DND is meant to be a fun game and if you all wanted to play a deeply philosophical game that covered subjects such as "nature versus nurture", either don't play DND since that isn't the default play mode or inform the players of your intention to run that kind of game. [/QUOTE]
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