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<blockquote data-quote="genshou" data-source="post: 2554342" data-attributes="member: 13164"><p>So you haven't been corrupted by the 3.5 dogs yet? Excellent! Check out page 144 of your DMG. There's a section of the text labled <strong>Alignment Change Is Gradual</strong> there which should prove informative. Hope that is of help to you!</p><p></p><p>If you want to look at alignment-less systems, look at the way Oriental Adventures uses an honor attribute instead for some guidance, then finish your tour with the sidebar on page 7 of Arcana Evolved. While I don't agree with Monte Cook's views on strong-sense moral relativism and its "necessity" in my games, I find the lack of alignment and alignment-based effects to be a refreshing change. Now, when something truly [Evil] comes into the world (an outsider with the Evil subtype), it sticks out like a sore thumb... on a fish.</p></blockquote><p></p>
[QUOTE="genshou, post: 2554342, member: 13164"] So you haven't been corrupted by the 3.5 dogs yet? Excellent! Check out page 144 of your DMG. There's a section of the text labled [B]Alignment Change Is Gradual[/B] there which should prove informative. Hope that is of help to you! If you want to look at alignment-less systems, look at the way Oriental Adventures uses an honor attribute instead for some guidance, then finish your tour with the sidebar on page 7 of Arcana Evolved. While I don't agree with Monte Cook's views on strong-sense moral relativism and its "necessity" in my games, I find the lack of alignment and alignment-based effects to be a refreshing change. Now, when something truly [Evil] comes into the world (an outsider with the Evil subtype), it sticks out like a sore thumb... on a fish. [/QUOTE]
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